Burn Everything Gaming

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Avatar: Bridge Between Worlds :ep. 0.4

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Avatar Fate RPG. We finish up on Character Creation in this episode.

Contact us:
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burneverythinggaming@gmail.com
Twitter

Support:Patreon
Music and Backgrounds from: Ambient-Mixer.com and Bensound.com

Want to hear Joshua and Taylor look for the messages in Giant Monster Movies? https://giantmonstermessages.com/

 

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Avatar: Bridge Between Worlds: Ep.0.3

Avatar Fate RPG. In this episode we wrap up on the world building.

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support:Patreon
Music and Backgrounds from: Ambient-Mixer.com and Bensound.com 
Download this episode (right click and save)

Want to hear Joshua and Taylor look for the messages in Giant Monster Movies? https://giantmonstermessages.com/


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Making It Fit Your Campaign

There are a lot of tools out there for a GM to bring into a game: pregenerated adventures and characters, NPC name generators for every genre, maps, rules adjustments, monster stat lists, video tutorials, reviews, and even podcasts of sample play through sessions. Finding tools is easy if you know how to search the web.

Today we are going to focus a little more on actually using some of those tools. Specifically, we are offering some tips on how to make other materials fit your game. This is something GMs do all the time, even with their own materials that players bypass. We move an unused dungeon to a new location, change the name of an NPC that was ignored, and reuse maps over and over again.

Adjusting your own materials is easy enough with a bit of practice. But using other people’s materials can be more challenging. Especially when some key differences prevent an easy drop-in.

Know Your Core Game

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Star Trek Fate: Ep.53: Down on the Range pt.2

 

A chance to make a friend and an enemy.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral

Contact us:
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burneverythinggaming@gmail.com
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Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com
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Improvising Unexpected Side Quests

Have we mentioned before that players can do the unexpected? Well, we probably have not said it enough. Sometimes they come at challenges with unexpected solutions, forcing you to quickly determine a difficulty and requirements. Sometimes they want to try unexpected uses of their character abilities, forcing you to make an immediate rules call. And sometimes they want to go on a completely unexpected side quest.

Today we are talking mostly to GMs, although there’s nothing secret that players aren’t allowed to know. We want to offer some tips to prep your tool kits so that you can handle the most common side quests that characters embark on. That way, instead of railroading them with a NO you can keep your game on track and still make it fun for everyone!

Yes, the GM should enjoy their game as well.

Shopping Trips

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Star Trek Fate: Beginning of the End pt.2

Some of the officers are taken in for processing by the Coalation.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral

Contact us:
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burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com
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Plotting Campaign Plots

Did you get a new RPG book for Christmas? Maybe thinking of making a New Year’s resolution to run a great campaign or a character that you’ve been dreaming about? Have you been wanting to hit the ground running after the holidays pulled your game group apart for the last month or so?

January has a few good reasons for us as tabletop gamers to make plans for something new in our games, and so we thought it would be a great time to share a few thoughts in that direction. Today we are going to look at campaign plots, the overall theme for the series of adventures you want to play.

There are more themes than there are genres, so in an effort to be as helpful and useful as possible we will not be touching on system-specific mechanics. These plots will fit a variety of settings, and hopefully they will help get you and your group pushing in the right direction to plan for the game you all want to play next year.

Investigating the Lost Civilization

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Star Trek Fate: ep.48: Reunion pt.4

http://www.podbean.com/media/player/audio/postId/5978327?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep48-reunion-pt4%2F%3Ftoken%3D176a651f4e67c681213d66d5c72b387e&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Our officers finally get their sit down dinner with the Coalation.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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burneverythinggaming@gmail.com
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Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Star Trek Fate: ep.47: Reunion pt.3

http://www.podbean.com/media/player/audio/postId/5970309?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep47-reunion-pt3%2F%3Ftoken%3D912613a41ad85b6846f13ae103b558f2&skin=9&download=1&share=1&auto=1&fonts=Helvetica

Jar’Tor makes his own request.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
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burneverythinggaming@gmail.com
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Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Star Trek Fate: ep.44: Frozen pt.3

 

http://www.podbean.com/media/player/audio/postId/5934460?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep44-frozen-pt3%2F%3Ftoken%3D0c39dc0a51bbfa29b28e3b53726a98f9&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Lt. Canton and Captain Vegral confront the nothingness in their own unique ways.

Taylor = Q
Joshua = Lt. Canton
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

Download this episode (right click and save)