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Adventure Design: Test Run, a Spaceship Adventure: pt.2

Last week we talked about Hiring and Flying on this fun little space adventure. This week, we cover where the real fun starts.

Scene 3: COMPLICATIONS

This is when the crew is confronted by their employer’s treachery. The ship has been reported stolen by the CEO, and the party of “thieves” have a bounty on their head. There are flaws in the cloaking device design which have the captured heat of stealth eventually flooding the ship and killing everyone. The ship’s weapons only have a couple of shots each, and the replacement packs are fakes. And there is a tracking device on the ship that lets the CEO find them even if they are cloaked.

Have the party deal with whatever complications they discovered in Scene 2 first, if any, at a reduced difficulty of Fair (2) for temporary fixes. The tracking device can be jammed for a while, the identities on the bounty can be altered, and the heat from the cloaking device can be safely vented after (at most) an hour of invisibility. Power can be diverted to give the laser guns a few more shots.

No Ship Is Perfect

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