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Solo Fate Adventure: The Fata Morgana (CYOA)

I’ve been doing a lot of work this week on a game over at storynexus.com, and my brain is locked in Choose Your Own Adventure mode. So instead of a helpful blog today, we just have a fun little science fantasy story game for you to read through. Like any CYOA game, don’t try to read it start to finish. Instead, start at the beginning and when you make a choice that tells you to skip to another paragraph, go directly to that paragraph to resume reading.

During the game, you may be told that you receive achievements or acquire helpful gear. If you are told to make note of such things, write them down or simply remember how your story is progressing. If you come across a choice that requires an item or story element that you do not remember receiving, do not choose that option. Otherwise the story will not make much sense.

You will need a fate die (or coin) to play, as some choices require a roll. + is a success, and – is a failure. If you roll a blank face, you succeed on an EASY challenge but fail on a HARD challenge. The game is more fun if you do not cheat and just decide to succeed at everything without rolling a die. Also during this game you can gain Fate Points, which you can spend to change a single failed roll to a success.

Twine Version

THE BEGINNING

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