So you have a little adventure you want to run for a group. They find a village and spend the night. That night, the dead come out of their graves and walk into the nearby swamp. The party follows the dead people to a necromancer’s tower. They deal with the necromancer, and everyone gets experience points.
So does that description have anyone on the edge of their seats desperate to run that sort of adventure? Of course not. It is very short and very bland. Sure it gets the information across, but it is not exciting. And really, an adventure like this should be exciting!
More and more RPGs are coming out that encourage the players to participate in the story and the creation of the world. I love this direction our hobby is taking! Of course, that actually makes a GMs job even harder when it comes to bringing everyone’s world to life.
So today I’d like to share some tips that others have shared with me over the years about bringing your world to life.
1: Building the Foundation