Burn Everything Gaming

RPGs and more


2 Comments

Classes Do Not Define Us

I ran a one-shot a while back with D&D 5th edition, and we had a last minute player ask if he could join in. There was only one pregenerated character left, so I told him that as long as he did not mind playing that character then he was welcome to join us. He looked at the character and said “I don’t really like to play barbarians. I like to roleplay conversations without slobbering over everyone and actually think before I hit things.”

A couple of other players supported this view by stating that they had not wanted the barbarian either for this reason. I asked to see the sheet. The character had a Charisma of 12 and an Intelligence of 11, so slightly above average for both. Not a mindless animal by stats standards. And the character had the artisan background, so they were very creative and easily plugged into high society. But everyone seemed to have this idea that all barbarians drool and kill anything that moves and cannot ever have a conversation with anyone.

Don’t get me wrong. I love to watch a barbarian rage and smash things. Especially when that barbarian is a gnome or goblin taking on a hill giant! And the purpose of a class is certainly to give you benefits towards a certain style of playing (or in this case, combat). But class is only one part of a character, and not even the most important part of a character’s personality in any game I have yet played.

What You Are Good At

Continue reading

Advertisements