There are a lot of tools out there for a GM to bring into a game: pregenerated adventures and characters, NPC name generators for every genre, maps, rules adjustments, monster stat lists, video tutorials, reviews, and even podcasts of sample play through sessions. Finding tools is easy if you know how to search the web.
Today we are going to focus a little more on actually using some of those tools. Specifically, we are offering some tips on how to make other materials fit your game. This is something GMs do all the time, even with their own materials that players bypass. We move an unused dungeon to a new location, change the name of an NPC that was ignored, and reuse maps over and over again.
Adjusting your own materials is easy enough with a bit of practice. But using other people’s materials can be more challenging. Especially when some key differences prevent an easy drop-in.