This is a simple Pokémon Fan Fate adventure designed for 2-4 players early in their adventures. The story works best for low-level characters that have not yet acquired a full set of 6 pokemon nor any individual pokémon having more than 2 stunts and 12 skill points. See our previous post for more details on how our Pokémon Fan Fate game works.
Who’s That Pokémon?
The PCs start at a morning breakfast in their own campsite out in pokémon wilderness. Roleplay a little bit with the players to see how they start their day. Then have everyone roll a Notice (2) check. Those that succeed will notice a nearby shrubbery twitch with something inside that teleports away in a flash. If no one succeeds, have them see the flash of teleportation as the pokémon steals a hat or backpack or other personal possession.
If someone succeeded with a 4+, they can see that the pokémon only teleported to another bush a short distance away and that it is relatively small (about the size of a Pikachu). Otherwise have everyone roll a Survival (3) check to track the pokémon. Once they find it, following its teleportation flashes as it flees from bush to bush is easy enough.
The fleeing pokémon is a Frail Psychic Abra (Shy Teleporter): Attack 0, Defend 1, Special 1, Speed 2, and Evade 3. Teleport – Requires a Psychic aspect. For this pokemon’s movement movement, you may ignore barriers to instantly move a number of zones equal to your special. If attempting to bring others, roll a Special check with the difficulty equal to the number of characters you teleport with.
This wild Abra uses Evade to dodge attacks and pokéballs while it is running since it is not engaged in combat. Identifying the Abra while it flees is a Lore VS Evade check, with the Abra receiving a +2 while it is hiding (Staying Out of Sight is the temporary aspect). When the group finally catches the Abra or gives up on it, start the next scene.