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The Power That’s Inside (Pokémon Fate)

This is a simple Pokémon Fan Fate adventure designed for 2-4 players early in their adventures. The story works best for low-level characters that have not yet acquired a full set of 6 pokemon nor any individual pokémon having more than 2 stunts and 12 skill points. See our previous post for more details on how our Pokémon Fan Fate game works.

Who’s That Pokémon?

The PCs start at a morning breakfast in their own campsite out in pokémon wilderness. Roleplay a little bit with the players to see how they start their day. Then have everyone roll a Notice (2) check. Those that succeed will notice a nearby shrubbery twitch with something inside that teleports away in a flash. If no one succeeds, have them see the flash of teleportation as the pokémon steals a hat or backpack or other personal possession.

If someone succeeded with a 4+, they can see that the pokémon only teleported to another bush a short distance away and that it is relatively small (about the size of a Pikachu). Otherwise have everyone roll a Survival (3) check to track the pokémon. Once they find it, following its teleportation flashes as it flees from bush to bush is easy enough.

The fleeing pokémon is a Frail Psychic Abra (Shy Teleporter): Attack 0, Defend 1, Special 1, Speed 2, and Evade 3. Teleport – Requires a Psychic aspect. For this pokemon’s movement movement, you may ignore barriers to instantly move a number of zones equal to your special. If attempting to bring others, roll a Special check with the difficulty equal to the number of characters you teleport with.

This wild Abra uses Evade to dodge attacks and pokéballs while it is running since it is not engaged in combat. Identifying the Abra while it flees is a Lore VS Evade check, with the Abra receiving a +2 while it is hiding (Staying Out of Sight is the temporary aspect). When the group finally catches the Abra or gives up on it, start the next scene.

You Fell For It

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Do You Want to Be the Very Best?

Have you heard about the new app called Pokémon Go yet?

<insert slowpoke image>

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Seriously though, this game is grabbing hold of a LOT of people’s inner childhood and pulling it back into the light. It is having a profound impact on our local geek culture as well. People getting caught up in the app are also reaching out to other pokémon-related hobbies: electronic games, board games, cosplay, anime marathons, and toy collection! So why not snag some new RPGers?

slopoke

We previously talked about making a pokémon Fate Core world in Gotta Catch Them All. All the basics are there for you to make your own Pokémon Fan Fate game. But today we want to talk about how to reach out to fans of the app that might be new to the RPG.

How to Sell Your Game

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Welcome Pokémon Trainers

Pokémon Go has managed to do what no game has ever done before. It is getting people out into the world, visiting places of historical significance, and socializing with strangers in person (far away from the TV or computer). It is an amazing achievement for a game, and a wonderful opportunity that many people are taking advantage of! But sadly some people are also squandering this opportunity.

Kids and adults that have had no interest in museums, churches, or memorials are now begging to go to these places. They are meeting together and talking about them, organizing group outings, and even making plans to spend all day there. And yet some of these locations are either ignoring the people that come or flat out barring them from entering.

People Want In

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