Have we mentioned before that players can do the unexpected? Well, we probably have not said it enough. Sometimes they come at challenges with unexpected solutions, forcing you to quickly determine a difficulty and requirements. Sometimes they want to try unexpected uses of their character abilities, forcing you to make an immediate rules call. And sometimes they want to go on a completely unexpected side quest.
Today we are talking mostly to GMs, although there’s nothing secret that players aren’t allowed to know. We want to offer some tips to prep your tool kits so that you can handle the most common side quests that characters embark on. That way, instead of railroading them with a NO you can keep your game on track and still make it fun for everyone!
Yes, the GM should enjoy their game as well.