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Using D&D Monsters In Fate Core

There are a lot of settings that need good monsters: medieval fantasy, modern horror, post-apocalyptic science fiction, space opera, and even super hero to name a few. Monsters are a huge part of our mythology, and as such they can be found in just about every game.

Fate Core does not have its own monster manual because it is a generic system that can be easily applied to any genre we want to play in. So where do we get our ideas for monsters? Well there are plenty in Fate-based games: Dresden Files, Atomic Robo, and so on. But you can also pull them from other sources. My personal favorite place lately has been the D&D monster manual.

d and d fate core

Why D&D?

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Social Combat in Fate games

Fate games offer wonderful mechanics for diverse combat situations, especially when you consider that they can apply to more than gun fights and tavern brawls. Social combat, for example, has an entire dynamic to it that most other systems limit to a single skill check or at most a contested challenge of skills. In Fate games like Dresden Files and Spirit of the Century, social combat can have lasting consequences that mechanically affect your character.

Now Social Combat technically works the same as physical combat, but my experience is that many players and GMs struggle with that aspect of the game and often overlook it. Perhaps we are more comfortable with physical combat because we have more experience with it thanks to tabletop and video games. Or perhaps we are afraid that our characters will not have much to do in social combat. Or maybe many of us assume that social conflict is boring.

You may be reading thinking none of those things, and that is great! Either way, we’re gonna take a look at Social Combat and simplify it down to the basics. Then we can talk a bit about how to build some exciting encounters with those basics.

Social Attacks

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Introducing: Fate Combat with Dresden Files RPG

Ladies and gentlemen, boys and girls, children of all ages, allow me to introduce to you, directly from Evil Hat Productions, something you will never see anywhere else. There are no hit points, no multi-sided dice, and no automatic bonuses for flanking. That’s right! We have here for you today the one, the only, Fate Combat rules!

And boy oh boy, are they different!

Introducing someone to Fate Core, or any branch of Fate, is considerably easier than getting them into some other RPGs out there. Especially people that have never played a tabletop RPG before. But times are changing. RPGs are getting more popular <insert happy dance>. And people that are coming to learn Fate are rarely blank slates. These are people that have learned to game with D&D, Pathfinder, Dragon AGE, and World of Darkness.

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The Fate system is a mechanical balance of dice rolls and storytelling. A lot of those mechanics are very different than other game systems. That is great when you are playing the game, but it does make it hard to learn how to play when you expect something similar to the last RPG you learns. So today we are going to look at those comparative differences and hopefully make the switch a little easier.

We are actually using the Dresden Files for today’s example because it is still a very popular Fate system and because it covers a lot of things that Fate Core considers ‘extras’ but are still showing up in printed content. If you want to get into the Dresden Files RPG, it is a great setting for modern fantasy fun!

What Looks the Same

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Adventure April: What did it? Dresden Files Fate rpg

Today’s adventure for April is taken from the old Dresden Files RPG. Well I say old, even though the 3rd book for the RPG just got released within the last year. But since most of the books came out before Fate Core was created, it will always be the old reliable system to me.

Even though I have no plans to run another Dresden Files adventure any time soon, I still have a lot of them planned out that I never got to use. This one is an intro adventure for players a bit unfamiliar with the Dresden world. You can use it to introduce a new creature into an existing campaign, or pull the plot towards a villain you are hoping to use as a primary antagonist. But more on that later.

This adventure is divided into three scenes: the crime, the chase, and the confrontation. It assumes that the group would be interested in investigating the mysterious murders and stopping the thing behind it. If the group is more reactionary, feel free to have it attack in a public place in front of them or even against them and then flee, replacing scene 1 with a couple rounds of combat before moving to scene 2.

Scene 1: The Crime

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