Burn Everything Gaming

RPGs and more


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Avatar: Bridge Between Two Worlds ep.0.1

Avatar Fate RPG. In this session we start building characters, work on the group destiny, and start setting up nations.

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support:Patreon
Music and Backgrounds from: Ambient-Mixer.com and Bensound.com 
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Want to hear Joshua and Taylor look for the messages in Giant Monster Movies? https://giantmonstermessages.com/

 

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SWN: Thube Time pt.3

Start with Nothing One-Shot. In this episode we make our way down to the 3rd level.

Abe

James

Kim


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SWN: Thube Time pt.2

Start with Nothing One-Shot. In this episode we venture deeper into the depths. There is also a puzzle.

Abe = Humanoid assemblage of hands

James = Cat

Kim = Hologram


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Thube Time pt.1

Start with Nothing One-Shot. In this episode we meet our characters and their new world. One of them is made of hands.

Players:
Taylor: GM
Abe
Tracy
Kim

 

 

 

 


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Mission Log visitors

mission-log

 

Welcome!

You most likely got here through the Mission Log podcast. If you got here some other way, we still welcome you.

Either way, we are hoping that you are a Star Trek fan and would be interested in listening to our Star Trek Story. You follow 4 characters through the Academy, all the way through the ranks, and to when they finally have their own ship. Just take the link below to find the specific episodes.

We would love to hear what you think of our story so please write us back and let us know. Hope you enjoy!

Star Trek Fate

iTunes


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Con Gone Wrong

Got another Fate Core adventure for you today. This one takes place in a casino setting, assumed to be modern times and technology but easily adjustable to fit what you want. The adventure is a fun way to meet a new NPC contact that you know has information you want.

Prelude: Tracking Down Mister X

ocean-11

The party needs a piece of information to continue their quest. This could be security codes, blue prints, a list of names that are friends of Carlotta, or a secret formula for hair tonic. Whatever they need, they do not yet have the information. So they have to track down who does.

Have the group do their thing. A Contacts (3) check pulls up someone that has heard about Mister X who might know what the group needs. An Investigate (3) finds that Mister X has some hefty security moving to and from the office. A Burglary (3) check reveals that his home is also state-of-the-art secured and would be difficult to break into. Each of these checks will also reveal Mister X’s one true passion: gambling.

The party can track Mister X to his favorite Casino, the Tipsy Unicorn, where he leaves his security at the car so as not to attract too much attention to himself. If the party wants to participate in some gambling activities, feel free to reference our past article on The Gambler’s Hall for ideas.

Getting Mister X to talk requires some effort. The group first needs to get his attention. Then they need him to compromise his morals. Finally, the need to receive the needed information from him.

Step 1: Getting Some Attention

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Using D&D Monsters In Fate Core

There are a lot of settings that need good monsters: medieval fantasy, modern horror, post-apocalyptic science fiction, space opera, and even super hero to name a few. Monsters are a huge part of our mythology, and as such they can be found in just about every game.

Fate Core does not have its own monster manual because it is a generic system that can be easily applied to any genre we want to play in. So where do we get our ideas for monsters? Well there are plenty in Fate-based games: Dresden Files, Atomic Robo, and so on. But you can also pull them from other sources. My personal favorite place lately has been the D&D monster manual.

d and d fate core

Why D&D?

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Making Things Scary

Horror is not my particular genre of choice. I enjoy my sleep, and I dislike anything that might give me nightmares and keep me awake. Moreover, my style of GMing is to empower the players to tell their characters’ stories and allow the possibility of success in everything that they try.

But just like every other type of story, there is a time and place to make things scary. Characters can have powerful moments when they are helpless. The world can seem more real when it is twisted. And you really do find out who you are and what you are willing to sacrifice when death stalks the character that you have put 3 years of love and development into.

So for those of you that want to have some scary moments in your campaign, or a scary campaign as a whole, here are our 3 tips to make your roleplaying game scary.

Start With Normalcy

normal family

“Oh, Timmy.”

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Your First Fate Adventure

As the name might imply, this is an adventure designed to springboard a campaign and introduce people to your gaming world. It is especially useful for getting people that have very little experience with RPGs but want to learn, as they will be able to relate to the characters easily. It can be used as a one-shot adventure, but the players are likely going to want to continue if things go well.

The premise of this adventure is simple. The player characters are all very young adults (or almost adults) that have grown up on stories of adventures and want to experience their own stories for whatever reason. Their character sheets start out very ordinary and mundane, but hopefully between the drive of the players and the experiences of their first real adventure, they will come out being quite fantastical.

The Cast

Have the player characters pick an aspect from each of the categories listed below to build their character. Skill points and stunts listed with that aspect are also added to the character when they choose it for their own. It is, in my experience, a fun way to ease new players into character building. But if you do not think it is a good fit for you or your group, feel free to pre-assemble starting characters beforehand.

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The Legacy Con: Ep.2: Make a Plan?

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Jewel Heist One shot using Fate Core. Join Nico, Bethany, and Winston as they try to get the Legacy Diamond. In this episode, the group starts putting together their plan to steal the diamond. Someone talks about getting naked.

Joshua = DM
Don = Bethany
Justin = Nico
Taylor = Winston

Episode 1: Entry

Contact us:
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burneverythinggaming@gmail.com
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Music and Backgrounds from: Bensound.com and Ambient-Mixer.com
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