Burn Everything Gaming

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Adventure Design: Test Run, a Spaceship Adventure: pt.1

The wonderful folks at Gnome Stew make a lot of good articles about running games, and over the last few years they have published some helpful books as well. I’ve taken several characters out of their book of 1000 NPCs and a few tips from their book on prep work, but my all-time favorite book is Eureka – 501 Adventure Plots. It has inspired a lot of adventures I want to run, some of which I actually have.

Today’s blog is a Fate Core adventure based off of one of their plots: Test Run (page 191). This is a science fiction/fantasy adventure for starting off a campaign of space travel. The story also works great for campaigns in Firefly, Star Wars, and Diaspora. But for mechanics, we will be talking pure Fate Core.

A quick note on skills. This game assumes that Crafts is basically the engineering skill and Drive is the piloting skill. Hacking is covered by Burglary. Also there are no rules in place for a ship’s skills or abilities, as everything really depends on the players. The ships have aspects, of course, that can be used to boost skill checks and help define what a ship can and cannot do, but no stunts or extras mechanically. I will have a couple of notes on character building at the end of the adventure.

Each scene is described below with my brainstorming thoughts below the scene name followed by each challenge in this scene. Like all Fate Core games, there is a lot of room for creativity. Feel free to add as you wish. I’m sure your players will! (General advice for dealing with creative players is also included).

Scene 1: HIRING

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Star Trek Fate: Ep.53: Down on the Range pt.2

 

A chance to make a friend and an enemy.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral

Contact us:
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Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com
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Playing with Followers

It is a good sign that you are invested in a campaign when you care enough about an NPC to bring them along with you on an adventure. Followers come in all shapes and sizes, even more varied than people (since…you know…aliens). They often help out in tricky situations, taking less than a fair share of the XP and dying in a noble sacrifice so that the PC heroes can save the day.

Today we are going to talk about how to incorporate followers into your game without ruining the game. You don’t want NPCs to be stars over the PCs, and you certainly don’t want to spend two hours waiting for an NPC to take their turn in a conflict. Followers make a great support cast and a fun way to help players and GMs really care about the world.

So if you want to play a game and include some PC followers, here are a few things you should probably know…

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Star Trek Fate: ep.52: Down on the Range pt.1

From one prison to another.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com
Download this episode (right click and save)


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Improvising Unexpected Side Quests

Have we mentioned before that players can do the unexpected? Well, we probably have not said it enough. Sometimes they come at challenges with unexpected solutions, forcing you to quickly determine a difficulty and requirements. Sometimes they want to try unexpected uses of their character abilities, forcing you to make an immediate rules call. And sometimes they want to go on a completely unexpected side quest.

Today we are talking mostly to GMs, although there’s nothing secret that players aren’t allowed to know. We want to offer some tips to prep your tool kits so that you can handle the most common side quests that characters embark on. That way, instead of railroading them with a NO you can keep your game on track and still make it fun for everyone!

Yes, the GM should enjoy their game as well.

Shopping Trips

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Tabletop Antibodies: Ep.3: Beta Playtesting and Expansions

Tabletop Gaming news for March, 2016. We talk lots of games.

Conventions:

SaltCon: Layton, UT
PlatteCon: Platteville, SC
CoastCon: Biloxi, MS
Game it Forward: Springdale, AR
AtomiCon: Durham, NC
AdoCon: Atlanta, GA
Marmalade dog: Kalamazoo, MI
Breakout: Toronto, Ontario

News
Playtesting opportunity: Shadow of the Century
The Grizzled: Your Orders
Dead of Winter expansion news
Barns and Noble holding game nights
Pandemic: Reign of Cthulu
Greater Than Games purchase license for Exoplanets

Kickstarters
Flag Dash
Hot Pursuit
Sentinels of the Multiverse: OblivAeon
Red Dragon Inn: Battle of Greyport
lil’ Cthulhu
Iron Edda
Zombie Tower 3d

Other Games
Boss Monster
Sentinel Comics rpg Beta Testing
T.I.M.E Stories: The Marcy Case
Takenoko
Mafia De Cuba
Myth

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support:Patreon
Music and Backgrounds from: Bensound.com
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Part 3: Sentinel Comics RPG pre-Beta Playtest

 

Part 3: Sentinel Comics rpg pre-BETA

The bank robbing leader finally shows his face.

Sentinel Comics rpg pre-BETA

27:52    Game Discussion

Thanks to Greater Than Games

Greater Than Games

Oblivaeon Kickstarter- Sentinels of the Multiverse
https://www.kickstarter.com/projects/…

Music by Jean-Marc Giffin, courtesy of Handelabra Games. Music can be found here: http://sentinelsdigital.com/music.html

Digital Game version from Handelabra Games
http://sentinelsdigital.com/learntopl…

Burn Everything Gaming Website
https://burneverythinggaming.com/

Burn Everything Gaming Podcast
http://burneverythinggaming.podbean.com/

Additional music
http://www.bensound.com/


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Part 2: Sentinel Comics pre-Beta Playtest

 

Sentinel Comics rpg pre-BETA: Part 2

Negotiations break down.

Thanks to Greater Than Games

Greater Than Games

Oblivaeon Kickstarter- Sentinels of the Multiverse
https://www.kickstarter.com/projects/…

Music by Jean-Marc Giffin, courtesy of Handelabra Games. Music can be found here: http://sentinelsdigital.com/music.html

Digital Game version from Handelabra Games
http://sentinelsdigital.com/learntopl…

Burn Everything Gaming Website
https://burneverythinggaming.com/

Burn Everything Gaming Podcast
http://burneverythinggaming.podbean.com/

 

 

 

 

 


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Sentinel Comics rpg pre-Beta Playtest: pt.1

Sentinel Comics rpg pre-BETA Playtesting using Roll20

1:05    Character Introduction
3:17    Mechanics Overview
11:22    Story Begins

Thanks to Greater Than Games for letting us do this

Greater Than Games

Oblivaeon Kickstarter- Sentinels of the Multiverse
https://www.kickstarter.com/projects/…

Music by Jean-Marc Giffin, courtesy of Handelabra Games. Music can be found here: http://sentinelsdigital.com/music.html

Digital Game version from Handelabra Games
http://sentinelsdigital.com/learntopl…

Burn Everything Gaming Website
https://burneverythinggaming.com/

Burn Everything Gaming Podcast
http://burneverythinggaming.podbean.com/

Additional music
http://www.bensound.com/