Star Trek Fate 1shot. Meeting of the minds.
Star Trek Fate 1shot. Trust must be earned.
Star Trek Fate 1shot. Time to pick a side. Do they pick the right one?
Star Trek Fate 1shot. The Klingons want to use their heads. Do the Federation agree?
Star Trek Fate 1shot. Our Crew makes there way through a crowd on a planet of people who hate them.
Star Trek Fate 1shot. Our Crew makes there way through a minefield.
Star Trek Fate 1shot. The Klingons and Federation officers look for supplies and intel for a mission through a minefield.
One Shot session. In this episode we do some character creation and learn our mission.
You most likely got here through the Mission Log podcast. If you got here some other way, we still welcome you.
Either way, we are hoping that you are a Star Trek fan and would be interested in listening to our Star Trek Story. You follow 4 characters through the Academy, all the way through the ranks, and to when they finally have their own ship. Just take the link below to find the specific episodes.
We would love to hear what you think of our story so please write us back and let us know. Hope you enjoy!
To end out our April of adventures, we offer this Star Trek one shot.You can use it to try out the system and get new people used to boldly going where no one has gone before. It uses the rules we created for playing Fate in the Star Trek universe, and you can listen to our podcast to hear more about what it is like to play.
This particular adventure assumes that everyone in the group is of appropriate rank to go on an away mission to investigate the distress signal. While most groups of players will understand that they need to follow the direction of adventure, you sometimes get a Guy (Galaxy Quest Joke) that wants to stay on the ship. You can use a compel to get them to go down, or you can simply have a higher-ranking NPC officer pull rank and order them down.
Speaking of which, the crew of a Star Trek game could cover any number of positions on a ship. If you send NPCs down with the crew, allow them to succeed automatically in checks to move the plot along (only after PCs have failed), and be sure to have them attacked and killed first. Star Trek red shirt tradition, and all that.