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Hacking Fate

We love Fate Core here at Burn Everything Gaming. It is an easy system to learn that can handle very complicated circumstances. New and experienced players can have a lot of fun with the mechanics, which are well balanced between them and with the GM. But my favorite thing about Fate Core has to be how easy it is to make your own custom rules and settings.

I’ve personally been doing this with the Fate game since before the Core rules came out. I have an old Avatar Fate-bender game that was based off of Dresden Files mechanics. I have gigs of custom settings for other games I enjoy (DnD, L5R, Shadowrun, etc.) with Fate conversions. There’s a huge list on the Fate Core official website with a lot of fan-made rules and settings for pretty much everything now. And of course we have the wonderful Star Trek Fate RPG that we use for the podcast.

So today I thought we could take a look at how and why one goes about Hacking the Fate system to make wonderful new game settings (like the amazing NIHM game we mentioned in a previous post). We’ll take a look at the 3 main areas changed to make Fate Core more setting-specific: skills, stunts, and extras.

Skills

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