Horror is not my particular genre of choice. I enjoy my sleep, and I dislike anything that might give me nightmares and keep me awake. Moreover, my style of GMing is to empower the players to tell their characters’ stories and allow the possibility of success in everything that they try.
But just like every other type of story, there is a time and place to make things scary. Characters can have powerful moments when they are helpless. The world can seem more real when it is twisted. And you really do find out who you are and what you are willing to sacrifice when death stalks the character that you have put 3 years of love and development into.
So for those of you that want to have some scary moments in your campaign, or a scary campaign as a whole, here are our 3 tips to make your roleplaying game scary.
Start With Normalcy

“Oh, Timmy.”