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Thoughts on Running a Political Adventure in FATE

As a GM, I am constantly trying to push myself to try new things with planning encounters, adventures, and campaigns. Sometimes it works out great (opera house). Sometimes it turns out terrible. But every time I try something new, I feel like I get a little better at running games.

This week I have been working on a FATE political campaign, which has always sounded fun and has never looked easy. The adventures I run are usual story challenges with combat scattered here and there as necessary. Political campaigns add multiple levels of plot complexity, with choices having long-reaching consequences.

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