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Fate Stunt making for GMs

Previously, we talked about Stunt making for players. Today we look at it from the other perspective.

When a GM designs stunts, it is usually more than one or two at a time and for more than one character. On a small scale, you may be making new stunts for a custom skill you have decided to add to your campaign. On a large scale, you may be adding several stunt families for several class builds. With so many stunts coming out, it is easy to lose balance on one hand or flavor on the other.

If you just want to make a few extra stunts to add to the default list, then by all means go for it! Players tend to understand that GM stunts are good stunts to take since the person designing the campaign is the one that made them.

Just so you do not get overwhelmed or make underwhelming stunts, here are some tips to consider when designing stunts.

Keep Your Campaign in Mind

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Star Trek Fate: Ep.34: Descension pt.2

An abundance of important resources lure the crew down to the surface of a planet, but first they must make it through a strange and turbulent atmosphere.

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Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
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Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.32: The Trek pt.3

They try to survive the environment, and each other.

Download this episode (right click and save)
Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.30: The Trek

The officers are sent on a diplomatic mission to the homeworld of a secretive people.

Download this episode (right click and save)
Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.29: Flight of the Telonato pt.3

The ship faces off against a fleet of musical marauders.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.28: Flight of the Telonato pt.2

The rescue mission is interrupted by a strange vessel emitting a strange noise.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.27: Flight of the Telonato pt.1

First rescue mission for our officers and their new ship, the USS Telonato.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.26: The USS Telonato

We do some house cleaning before setting off into the “TV” era of our campaign. We also setup our new ship: The USS Telonato.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek FATE: Ep.24: Pirate Pirating Pirate pt.3

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The trap is sprung, for better or worse.

Taylor = Q
Chris = Lt. Commander Oanl
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
USS Alpha Anna

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Roundtable of Doom 7: Scaling Adventures

July Roundtable:

This month’s topic comes to us courtesy of +John Marvin:

“How do you scale encounters for a smaller or larger group than you had planned on. Or than the published adventure planned on? What works, and what does not? Do different systems affect how you scale? And what about fish? They have scales.”

So once again we have a roundtable topic to discuss. The questions are all centered on the same theme, but we are going to go ahead and address each one separately to flesh out the discussion.

How Do You Scale Encounters for Different Sized Groups?

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