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Adventure April: Another Away Mission: Star Trek Fate rpg

To end out our April of adventures, we offer this Star Trek one shot.You can use it to try out the system and get new people used to boldly going where no one has gone before. It uses the rules we created for playing Fate in the Star Trek universe, and you can listen to our podcast to hear more about what it is like to play.

Star Trek 144 by 144

This particular adventure assumes that everyone in the group is of appropriate rank to go on an away mission to investigate the distress signal. While most groups of players will understand that they need to follow the direction of adventure, you sometimes get a Guy (Galaxy Quest Joke) that wants to stay on the ship. You can use a compel to get them to go down, or you can simply have a higher-ranking NPC officer pull rank and order them down.

Speaking of which, the crew of a Star Trek game could cover any number of positions on a ship. If you send NPCs down with the crew, allow them to succeed automatically in checks to move the plot along (only after PCs have failed), and be sure to have them attacked and killed first. Star Trek red shirt tradition, and all that.

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