Secret of NIMH oneshot where we follow the adventures of Denton, Meth, Geronimo, and Johnathan as they try to make their own fate. In this episode they have escaped from their cages, but unfortunately run into a bigger problem. This problem has wings.
Joshua = DM Chris = Denton, the Gray rat with a cheese obsession
Don = Meth, the instigating White rat.
Tracy = Geronimo, the reckless brown rat
Taylor = Johnathan, the NOT small Mouse
This week we talk about the last step in the adventure:
The last scene, QUEST, is all about awesomeness. This is where the players get to play those mice and rats that feel like NIMH creatures. If they did very well with their conversation with the Great Owl, they will have learned about Toy Tinker, the vehicle with small tools and items that was not completely scavenged from the first wave of NIMH rats. Even without it, the forest is filled with things that can be reshaped for their purposes. Crafts is used to make these things, and should really be fun to use in this scene. Lore lets you know things like how bad mud, rain, snakes, and thorns can be. Drive will allow you to work contraptions that you build to get past the mud. Physique will keep you from getting stuck or pushing a vehicle that is stuck in the big mud at the climax of this adventure.
This week we talk about the next step in the adventure:
The third scene, NEGOTIATE, is all about social interaction. Fans of the NIMH series will recognize the Great Owl as both wise and scary. This should give them hope for moving forward despite being frustrated about how hard things have been so far. Whether they find the Great Owl, or it snatches up one of them, he is willing to speak once he realizes that they are NIMH creatures. Deceive can be used to convince the owl you are not tasty or hide anything you’ve done. Empathy will determine the truth of what the owl is saying and his intent to not eat you unless provoked. Rapport will be most useful in finding out about Thorn Valley and the rats that came before you. Will allows you to resist the owl’s passive mental attack.
This week we talk about the next step in the adventure.
The second scene, TREK, is all about despair. The wild outside world is very difficult to live in when you are a small rodent, and many creatures would love to eat the player characters. Hit them with several challenges that are very difficult and not very rewarding, emphasizing how unhelpful their enhanced intelligence is out here. If any of the player characters have 2 or more consequences at any point during this scene, then you should definitely move on to the next scene .Athletics will allow you to dodge predators. Notice will keep you from being caught off guard. Survival will be key in finding food to make it through the day. Stealth will keep everyone hidden from hungry eyes.
I saw this website a while back that had made a FATE Core hack for Secret of NIMH. In his game, you play special mice/rats that have been altered by NIMH. The website is at https://taoofchall.wordpress.com/2013/06/01/fate-core-secret-of-nimh/ if you want to check it out. It is an old post, a couple of years old in fact, but as soon as I found it I found myself wanting to run a campaign in that setting. But since my groups are not eager to abandon the games they are already playing, I settled for writing this intro adventure.
This adventure, intended to be a one shot or an introduction into the campaign, is designed for 4 players running a mix of mice and rat characters. In this adventure, the characters will have to escape their cages, survive their trek through the woods, negotiate with the Great Owl, and find their way to Thorn Valley.
Note that Fight, Shoot, and Provoke are never emphasized as options. This is on purpose, as this adventure does not feature any combat. Mice and rats are small and surrounded by predators. Attacking is always a bad idea in this adventure. Later, when they have crafted weapons and have a better understanding of what they are facing, combat will probably be ok. But that’s assuming that you wish for this adventure to continue into a campaign. As a one shot, definitely discourage players from building characters with these skills at the top of their track.