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Lute and Toot: Ep.1 : Fantasy Adventure

Medieval Fantasy 1shot.  Join Trammil and Rolan as they embark on their first adventure where someone totally doesn’t accidentally kill an innocent person.

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Joshua = DM
Don = Rolan
Taylor = Trammil

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Adventure Design: Chamber of the Seven Sins

I was digging through some of my old notes for a campaign and found some old session notes for an adventure. So I thought I’d share it with everyone instead. Maybe you can try it out as a fun encounter or unexpected challenge in a dungeon crawl.

The Chamber of Seven Sins was designed for a Fate-based game, but can be used in any system. Each room is designed to inflict consequences on the players related to one of the sins. Hopefully long-lasting consequences, so as to spark some wonderful opportunities for demons and evil wizards in future encounters.

The Main Chamber

You find yourself in a colorful circular chamber sparsely furnished with a hat rack, a broken mirror, and a couple of shabby chairs. There are no blacks or whites or greys in this room. Instead it looks like someone took a rainbow paintball gun and recolored everything in a hissy fit. There are seven doors on the walls, each with a plaque at eye level that labels the door in a nonsense word. The doors are the only items in the room that are a solid color.

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Star Trek Fate: Ep.30: The Trek

The officers are sent on a diplomatic mission to the homeworld of a secretive people.

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Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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burneverythinggaming@gmail.com
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Game Design: Escape to Thorn Valley: pt.4: The Quest

This week we do our fourth, and final, part of Game Design for the adventure “Escape to Thorn Valley”. This is based off of a FATE Core hack for Secret of NIMH that you can find here: https://taoofchall.wordpress.com/2013/06/01/fate-core-secret-of-nimh/

The first week we talked about the Escape.

The second week we talked about the the Trek

Last week we talked about how to Negotiate

This week we talk about the last step in the adventure:

The Quest

The last scene, QUEST, is all about awesomeness. This is where the players get to play those mice and rats that feel like NIMH creatures. If they did very well with their conversation with the Great Owl, they will have learned about Toy Tinker, the vehicle with small tools and items that was not completely scavenged from the first wave of NIMH rats. Even without it, the forest is filled with things that can be reshaped for their purposes. Crafts is used to make these things, and should really be fun to use in this scene. Lore lets you know things like how bad mud, rain, snakes, and thorns can be. Drive will allow you to work contraptions that you build to get past the mud. Physique will keep you from getting stuck or pushing a vehicle that is stuck in the big mud at the climax of this adventure.

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Game Design: Escape to Thorn Valley: pt.3: Negotiate

This week we do our third part of Game Design for the adventure “Escape to Thorn Valley”. This is based off of a FATE Core hack for Secret of NIMH that you can find here: https://taoofchall.wordpress.com/2013/06/01/fate-core-secret-of-nimh/

The first week we talked about the Escape.

Last week we talked about the Trek

This week we talk about the next step in the adventure:

Negotiate

The third scene, NEGOTIATE, is all about social interaction. Fans of the NIMH series will recognize the Great Owl as both wise and scary. This should give them hope for moving forward despite being frustrated about how hard things have been so far. Whether they find the Great Owl, or it snatches up one of them, he is willing to speak once he realizes that they are NIMH creatures. Deceive can be used to convince the owl you are not tasty or hide anything you’ve done. Empathy will determine the truth of what the owl is saying and his intent to not eat you unless provoked. Rapport will be most useful in finding out about Thorn Valley and the rats that came before you. Will allows you to resist the owl’s passive mental attack.

The Great Owl Finds You

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Game Design: Escape to Thorn Valley: pt.2: The Trek

This week we do our second part of Game Design for the adventure “Escape to Thorn Valley”. This is based off of a FATE Core hack for Secret of NIMH that you can find here: https://taoofchall.wordpress.com/2013/06/01/fate-core-secret-of-nimh/

Last week we talked about the Escape.

This week we talk about the next step in the adventure.

The Trek

The second scene, TREK, is all about despair. The wild outside world is very difficult to live in when you are a small rodent, and many creatures would love to eat the player characters. Hit them with several challenges that are very difficult and not very rewarding, emphasizing how unhelpful their enhanced intelligence is out here. If any of the player characters have 2 or more consequences at any point during this scene, then you should definitely move on to the next scene .Athletics will allow you to dodge predators. Notice will keep you from being caught off guard. Survival will be key in finding food to make it through the day. Stealth will keep everyone hidden from hungry eyes.

Prowling Cat

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Game Design: Escape to Thorn Valley: pt.1

I saw this website a while back that had made a FATE Core hack for Secret of NIMH. In his game, you play special mice/rats that have been altered by NIMH. The website is at https://taoofchall.wordpress.com/2013/06/01/fate-core-secret-of-nimh/ if you want to check it out. It is an old post, a couple of years old in fact, but as soon as I found it I found myself wanting to run a campaign in that setting. But since my groups are not eager to abandon the games they are already playing, I settled for writing this intro adventure.

This adventure, intended to be a one shot or an introduction into the campaign, is designed for 4 players running a mix of mice and rat characters. In this adventure, the characters will have to escape their cages, survive their trek through the woods, negotiate with the Great Owl, and find their way to Thorn Valley.

Note that Fight, Shoot, and Provoke are never emphasized as options. This is on purpose, as this adventure does not feature any combat. Mice and rats are small and surrounded by predators. Attacking is always a bad idea in this adventure. Later, when they have crafted weapons and have a better understanding of what they are facing, combat will probably be ok. But that’s assuming that you wish for this adventure to continue into a campaign. As a one shot, definitely discourage players from building characters with these skills at the top of their track.

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Roundtable of Doom 7: Scaling Adventures

July Roundtable:

This month’s topic comes to us courtesy of +John Marvin:

“How do you scale encounters for a smaller or larger group than you had planned on. Or than the published adventure planned on? What works, and what does not? Do different systems affect how you scale? And what about fish? They have scales.”

So once again we have a roundtable topic to discuss. The questions are all centered on the same theme, but we are going to go ahead and address each one separately to flesh out the discussion.

How Do You Scale Encounters for Different Sized Groups?

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Skull Takers Adventure pt. 6

Day 1

My name is Candice Morcraven. It feels odd for me to continue this journal, considering that I have literally killed all 3 of the previous authors. But their entries are so void of valid content that I feel I need to do this book justice.

Besides, if the curse finally takes me and I am unable to revert back to my human form then I will need someone to pick up where I left off and continue my mission to destroy all of the Others. Yes, even myself.

After my last ritualistic killing I have found myself to be in good mental health. Justin’s head contained a great deal of humanity, though much of it was based on his own imagination. How he survived so long is a bit of a mystery to me. Perhaps the Others did not see his skull as worth taking.

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Skull Takers Adventure pt. 5

Day 7

Tried to be useful today. It did not go so well. I did not get hurt or anything. In fact, I found a pretty good romance book tucked away in the warehouse. It doesn’t really feed me much, but some of the scenes are really ~~~ heartwarming. Not the sort of thing I would have read before, you understand, but out here alone with nothing but a disfigured corpse…well I guess I am not as picky as I used to be.

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