Burn Everything Gaming

RPGs and more


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Creative Challenges 2

Time for another batch of random Creative Challenges. The first time I did this, the challenges were meant for players and GMs of Fate to try and push themselves to try new things with the mechanics. This time, I am going to push for story challenges. Hopefully these will push you to be more creative and inventive with your characters and the story they are playing out.

Just like last time, these challenges are targeted at FATE gamers, but since they are more story-themed they may be easier to adapt to other games.

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Solo Player Games

Tabletop roleplaying games were one of the first cooperative games published. I suppose I am using that term ‘cooperative’ a bit loosely all things considered, but the point is that our hobby has for most of its existence been geared towards positive social interaction, rather than social competition as most tabletop games have been until recent years. When you play an rpg competitively, it tends to stand out that this is not what the games were meant to achieve.

Even more difficult than a game where everyone is a backstabbing rogue, however, is the solo campaign. Here you want a player character to work with others towards a common goal, but there actually are not any ‘others’ to speak of playing with you. It is just one player and one GM.

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Custom Mystery Setting

So today I thought I’d try something different. I’ve been working on a mystery one-shot (which can be found here) set in the early 60’s where the player characters have to solve the murder of a Private Investigator that was employing them. And since I think best by typing out my thoughts, I figured I might as well post about it.

Why Make A New System For A One-Shot Game?

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Thoughts on Prepping Players

We have already finished the Dresden Files Podcast RPG, which I am definitely not sad about considering how well it ended. Now I am technically involved in 3 games: 2 casuals that I run for friends whenever they have time to come over (maybe once a month), and of course the new Star Trek podcast RPG that you will be able to listen to soon.

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Gaming out of a Dark Room

So last year I got addicted to the online game A Dark Room (couldn’t afford the app), and it got me thinking what a great Tian Xia RPG that sort of setting would make. I ended up planning out a couple of sessions, and while the campaign never got off the ground I thought I would share what I had to see if anyone could improve on the idea.

If you are not familiar with A Dark Room, Google it and become addicted!


Translating Mechanics

So I started out wanting to take the different levels of the game opening up and relating them to the intro of this Tian Xia game. Here is what I came up with:

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Star Trek Fate: Species

The universe of Star Trek is filled with a diverse number of species. While not all of them have had significant screen time, many of them have had enough where we can get an idea about the traits of that species. Here, I try to capture these traits in my FATE core version of Character sheets.

If you aren’t familiar with FATE core, it is an RPG system that focuses on character Aspects and Skills.  You can find out more here:

http://www.evilhat.com/home/fate-core/

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