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Adventure April: What did it? Dresden Files Fate rpg

Today’s adventure for April is taken from the old Dresden Files RPG. Well I say old, even though the 3rd book for the RPG just got released within the last year. But since most of the books came out before Fate Core was created, it will always be the old reliable system to me.

Even though I have no plans to run another Dresden Files adventure any time soon, I still have a lot of them planned out that I never got to use. This one is an intro adventure for players a bit unfamiliar with the Dresden world. You can use it to introduce a new creature into an existing campaign, or pull the plot towards a villain you are hoping to use as a primary antagonist. But more on that later.

This adventure is divided into three scenes: the crime, the chase, and the confrontation. It assumes that the group would be interested in investigating the mysterious murders and stopping the thing behind it. If the group is more reactionary, feel free to have it attack in a public place in front of them or even against them and then flee, replacing scene 1 with a couple rounds of combat before moving to scene 2.

Scene 1: The Crime

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Adventure April: TimeStress: A Timetravel Fate Adventure

For all you Chrono Trigger and Doctor Who fans, here is a campaign starter for a time traveling adventure. We’ve talked about it, hinted at it, and touched on it long enough. Now let’s take a look at how to actually do it with an example you can pick up and use yourself!

The campaign is based on Fate Core, and there is a little bit of set up involved. We’ll walk you through all of that and offer some tips for character creation in your world building. The actual adventure brings everyone together and sets them off in the direction you choose for world building.

If you would rather just use this as a one shot to bring a lot of wacky people together from across time, just skip the next section and ignore the part about the “something more out there” at the end.

World Building a Timeline

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Adventure April: Jewel Heist (The Legacy Con)

Remember a while back when we ran a one-shot based on the Crime World setting in Volume 2 of Fate Worlds? Well today’s April Adventure is going to be that very adventure we ran. I’ve taken my 2 pages of notes and reworked them into a format that other people (lucky you) can actually understand and use to run your own adventure.

For those of you that have not heard the podcast yet, here is the basic plot and pitch: The Baron of Bloont is auctioning several rare and valuable artifacts at an auction this weekend, most notably the rare Legacy Diamond. You simply must see this gem for yourself, but even the invitations to the auction are expensive. So you and your team have decided to steal the diamond instead. After all, a bad man like the Baron does not deserve such a prize. Get together with your crew, make a plan, and slip past all the security measures the night before the auction to steal the diamond. Oh, and try to get out alive with the prize. That’s important, too.

The group “wins” if they can get the Legacy Diamond from the mansion with at least one crew member free and able to sell the item. Alternatively they can steal enough valuables for a total of 6 wealth levels for a lesser but still somewhat rewarding victory. Also, if they prevent the Baron from proposing to Felicia Parsons, they gain an ally that would be very interested in buying their loot and setting them up with future work.

How Crime World Works

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Star Trek Fate: Ep.55: The Clash pt.1

Now that they have their ship, should they stay or should they go?

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com
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Adventure April: Avatar: The Last Airbender

Every week this month we are going to put out an adventure for you to enjoy. This weeks adventure is from Avatar: the last Airbender. Enjoy!

I am a HUGE fan of Nickelodeon’s Avatar series, and in the early stages of Fate (before Fate Core) I made my own version of a Fate hack for the series. We’ve mentioned this before, even shared some stunts from the game in our first Sample Stunts blog post. Now that it is April, and the Google Doc is up, we figured why not share an opening adventure.

Just a heads up: this is not a Fate Core game, so the skill names are very different than what you are used to. It does use Fate Points, fudge dice, aspects, and stress so those of you that play Fate Core should still be able to play it easily enough. Converting the system should not take too much work if you are interested.

For the sake of simplicity, this fan hack adventure is set before the events of The Last Airbender and before the fire nation invaded. It is divided into 3 scenes, each with their own skill challenges and tips for the GM.

Scene 1: Festival

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Tabletop Antibodies: ep.4: April News: Conventions Everywhere!

 

You can also check out the full episode here:

Tabletop Gaming news for April, 2016. We talk lots of games.

Conventions:

West Virginia, Kentucky, Alabama, California, Colorado, Iowa, Idaho,Illinois, Indiana, Mass, Maryland, New Hampshire, New York, Pennsylvania, South Dakota, Texas, Wyoming, Washington, Ontario, Israel, Bradford (UK)

News:
Shadow of the Century rpg beta testing
Asmodee
Ghostusters: The Boardgame 2
Sentinels of the Multiverse: OblivAeon playtesting

Kickstarters:
Scuttle bluebeard
Necronamicards
Last stand
Ravingspire
Downsize
Cardstock Warriors

Lacorsa: Grand Prix card racing game

Baker Street RPG

Games we are playing:
Dungeon World
Mille Bornes
Blood Rage
Samurai Spirit
T.I.M.E Stories: Prophesy of Dragons
Pathfinder Card Game: Wrath of the Righteous
Sentinel Comics rpg beta

Contact us:
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Facebook
burneverythinggaming@gmail.com
Twitter

Support:Patreon
Music and Backgrounds from: Bensound.com
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Adventure Design: Test Run, a Spaceship Adventure: pt.2

Last week we talked about Hiring and Flying on this fun little space adventure. This week, we cover where the real fun starts.

Scene 3: COMPLICATIONS

This is when the crew is confronted by their employer’s treachery. The ship has been reported stolen by the CEO, and the party of “thieves” have a bounty on their head. There are flaws in the cloaking device design which have the captured heat of stealth eventually flooding the ship and killing everyone. The ship’s weapons only have a couple of shots each, and the replacement packs are fakes. And there is a tracking device on the ship that lets the CEO find them even if they are cloaked.

Have the party deal with whatever complications they discovered in Scene 2 first, if any, at a reduced difficulty of Fair (2) for temporary fixes. The tracking device can be jammed for a while, the identities on the bounty can be altered, and the heat from the cloaking device can be safely vented after (at most) an hour of invisibility. Power can be diverted to give the laser guns a few more shots.

No Ship Is Perfect

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Adventure Design: Test Run, a Spaceship Adventure: pt.1

The wonderful folks at Gnome Stew make a lot of good articles about running games, and over the last few years they have published some helpful books as well. I’ve taken several characters out of their book of 1000 NPCs and a few tips from their book on prep work, but my all-time favorite book is Eureka – 501 Adventure Plots. It has inspired a lot of adventures I want to run, some of which I actually have.

Today’s blog is a Fate Core adventure based off of one of their plots: Test Run (page 191). This is a science fiction/fantasy adventure for starting off a campaign of space travel. The story also works great for campaigns in Firefly, Star Wars, and Diaspora. But for mechanics, we will be talking pure Fate Core.

A quick note on skills. This game assumes that Crafts is basically the engineering skill and Drive is the piloting skill. Hacking is covered by Burglary. Also there are no rules in place for a ship’s skills or abilities, as everything really depends on the players. The ships have aspects, of course, that can be used to boost skill checks and help define what a ship can and cannot do, but no stunts or extras mechanically. I will have a couple of notes on character building at the end of the adventure.

Each scene is described below with my brainstorming thoughts below the scene name followed by each challenge in this scene. Like all Fate Core games, there is a lot of room for creativity. Feel free to add as you wish. I’m sure your players will! (General advice for dealing with creative players is also included).

Scene 1: HIRING

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Star Trek Fate: Ep.53: Down on the Range pt.2

 

A chance to make a friend and an enemy.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com
Download this episode (right click and save)


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Playing with Followers

It is a good sign that you are invested in a campaign when you care enough about an NPC to bring them along with you on an adventure. Followers come in all shapes and sizes, even more varied than people (since…you know…aliens). They often help out in tricky situations, taking less than a fair share of the XP and dying in a noble sacrifice so that the PC heroes can save the day.

Today we are going to talk about how to incorporate followers into your game without ruining the game. You don’t want NPCs to be stars over the PCs, and you certainly don’t want to spend two hours waiting for an NPC to take their turn in a conflict. Followers make a great support cast and a fun way to help players and GMs really care about the world.

So if you want to play a game and include some PC followers, here are a few things you should probably know…

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