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Making Mysteries Memorable in 5 Scenes

Have you ever tried to run a mystery adventure in a game that was not specifically designed for mysteries and failed spectacularly? Everyone loves a good mystery, whether they see the end coming or are shocked by the big reveal. They appeal to one of our most basic linear instincts, if you believe anything you hear on Star Trek DS9.

That may be the most important thing to understand about humans. It is the unknown that defines our existence. We are constantly searching, not just for answers to our questions, but for new questions

Pulling off a good mystery in an RPG is not easy. There are so many things that can go wrong: the players miss a vital clue, the GM force-feeds information, an important detail is left out early on, a red herring takes us down a deep rabbit hole, or a TPK results in us never getting the answers we want.

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Star Trek Fate: ep.42: Frozen pt.1

http://www.podbean.com/media/player/audio/postId/5913289?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep42-frozen-pt1%2F%3Ftoken%3Da4f71dbd96fbd08d505b8a8b9bb5104a&skin=9&download=1&share=1&auto=1&fonts=Helvetica
While investigating a nebula, the ship and crew are suddenly frozen.

Taylor = Q
Joshua = Lt. Canton
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Lute and Toot: ep.4: Dear Friends

http://www.podbean.com/media/player/audio/postId/5908888?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Flute-and-toot-ep4-dear-friends%2F%3Ftoken%3D42f13e1f749384853645c562a7ccc7e6&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Medieval Fantasy 1shot.  Join Trammil and Rolan as they embark on their first adventure.

In this episode, Trammil and Rolan find some dear friends. Also, there is a Dragon.

Joshua = DM
Don = Rolan
Taylor = Trammil

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Music from Ambient-Mixer.com
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Making Fan Fate: Follow up

Back in March we did a blog post called World Building for a Fan Fate Game where we gave some general ideas on how to convert your favorite book/anime/movie/tv drama into a Fate Core RPG world. Basically it was all about making that first session of world building a positive experience that points you into having a great campaign in the world you love so much.

Today we are doing a follow up on that, because we never really got down into the details of each step. So guess what we are doing today? That’s right. DETAILS!!!

On a quick note, we are going to refer to whatever subject you are fan Fating from as “the show” even though movies and books and other sources are perfectly acceptable sources for fan-based games. It just makes things simpler for our writing sake.

Choose Your Group’s Destiny

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Star Trek Fate: ep.41: A Normal Day pt.3

http://www.podbean.com/media/player/audio/postId/5902598?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep41-a-normal-day-pt2%2F%3Ftoken%3D368539967c77392b3ea34a7e7e9659e1&skin=9&download=1&share=1&auto=1&fonts=Helvetica
We continue our flashback episode with Vegral as he has to deal with a disastrous event that could lead to war.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Game Design: Start With Nothing, End With Awesome

Previously, Joshua had talked about starting a game in a Dark Room. The basic premise is you start with literally nothing and everyone creates a story from that. I (Taylor) wanted to work with that idea and come up with my own version and give you all the tools you need to make a good story. As with his example, I will be using the Fate Core system but this could just as easily be used with FAE.

Supplies

We will start with the normal stuff:

  • Fate Dice
    • If you don’t have any you can convert regular d6
  • Character Sheet
    • Regular Fate Core Character Sheet
    • I used a modified version you can find Here (I really like Social Stress)
  • Pencils
  • Pieces of paper for notes and Aspects
  • Storytelling attitude

Now that you have your normal supplies, we will start with the unique items for this game:

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Fate Stunt making for GMs

Previously, we talked about Stunt making for players. Today we look at it from the other perspective.

When a GM designs stunts, it is usually more than one or two at a time and for more than one character. On a small scale, you may be making new stunts for a custom skill you have decided to add to your campaign. On a large scale, you may be adding several stunt families for several class builds. With so many stunts coming out, it is easy to lose balance on one hand or flavor on the other.

If you just want to make a few extra stunts to add to the default list, then by all means go for it! Players tend to understand that GM stunts are good stunts to take since the person designing the campaign is the one that made them.

Just so you do not get overwhelmed or make underwhelming stunts, here are some tips to consider when designing stunts.

Keep Your Campaign in Mind

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Fate Stunt Making for Players

I do not know of any other RPG that says “Make Your Own Powers” besides Fate (Editors note: One of the best ways to get information on the Internet is to say something doesn’t exist, or can’t be done. We look forward to hearing how that previous statement is wrong). Maybe I’m too sheltered, but it really seems like a lot of power to give to players not only when they are building characters but also throughout the campaign as they are leveling up. With great power comes great responsibility. And lots of fun!

For this post, we are going to look at making stunts from a player’s point of view. While all of these tips will be useful to GMs as well, they have a whole other set of things to consider when building stunts. Players are usually just concerned about one thing: their character. So with that in mind, here are some ideas to help you get started.

#1 Consult the Rules

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Star Trek Fate: ep.40: A Normal Day pt.2

http://www.podbean.com/media/player/audio/postId/5890847?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep40-a-normal-day-pt2%2F%3Ftoken%3Db56f431511ea955bf005a348cc57f234&skin=9&download=1&share=1&auto=1&fonts=Helvetica
We continue our flashbacks and learn a little about lil’ Kelvek.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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