Tabletop roleplaying games were one of the first cooperative games published. I suppose I am using that term ‘cooperative’ a bit loosely all things considered, but the point is that our hobby has for most of its existence been geared towards positive social interaction, rather than social competition as most tabletop games have been until recent years. When you play an rpg competitively, it tends to stand out that this is not what the games were meant to achieve.
Even more difficult than a game where everyone is a backstabbing rogue, however, is the solo campaign. Here you want a player character to work with others towards a common goal, but there actually are not any ‘others’ to speak of playing with you. It is just one player and one GM.

