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The Legacy Con: ep.4: Prestidigitation


Jewel Heist One shot using Fate Core. Join Nico, Bethany, and Winston
as they try to get the Legacy Diamond. In this episode, the day of the auction has arrived and hopefully our entrepreneurs are prepared.

Joshua = DM
Don = Bethany
Justin = Nico
Taylor = Winston

Episode 1: Entry
Episode 2: Make a Plan?
Episode 3: Reentry
Episode 4: Prestidigitation

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Burn Everything Characters: The Tinkerer

Last time we talked a bit about supporting characters. Today we are going to look at a specific support character I have used in a number of genres: the tinkerer. I love this type of character that can make things that other people can use because of the versatility. A good tinkerer should have a trick for every occasion.

What Is a Tinkerer?

Now depending on your genre, the Tinkerer may be called a number of different things. In a medieval fantasy setting, this might be an artificer, enchanter, or even an alchemist. Modern day tinkerers would be mechanics, mad scientists, and Macgyvers. In a future science fiction setting, they may look more like an engineer, nanobot-mancer, or technopath.

The job of the tinkerer is to create something that other people can use. A wizard scribes a scroll or crafts a wand. An inventor creates a rocket pack or grappling hook. A lab tech engineers a cybernetic arm or temporary force field. People take their inventions and put them to good use, hopefully for the benefit of the rest of the party.

In Fate Core, these characters tend to have high Crafts and Resources, two skills that normally do not see a lot of use in games. Which, to be honest, is one of the reasons I love playing a character.

Making an Effective Tinkerer

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The Legacy Con: ep.3: Reentry

Jewel Heist One shot using Fate Core. Join Nico, Bethany, and Winston as they try to get the Legacy Diamond. In this episode, the group puts their plan into action and breaks in on purpose. Well, almost all of them do.

Joshua = DM
Don = Bethany
Justin = Nico
Taylor = Winston

Episode 1: Entry
Episode 2: Make a Plan?
Episode 3: Reentry

Contact us:
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Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Backgrounds from: Bensound.com and Ambient-Mixer.com
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The Legacy Con: Ep.2: Make a Plan?

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Jewel Heist One shot using Fate Core. Join Nico, Bethany, and Winston as they try to get the Legacy Diamond. In this episode, the group starts putting together their plan to steal the diamond. Someone talks about getting naked.

Joshua = DM
Don = Bethany
Justin = Nico
Taylor = Winston

Episode 1: Entry

Contact us:
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Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Backgrounds from: Bensound.com and Ambient-Mixer.com
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Star Trek Fate: ep.48: Reunion pt.4

http://www.podbean.com/media/player/audio/postId/5978327?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep48-reunion-pt4%2F%3Ftoken%3D176a651f4e67c681213d66d5c72b387e&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Our officers finally get their sit down dinner with the Coalation.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Star Trek Fate: ep.47: Reunion pt.3

http://www.podbean.com/media/player/audio/postId/5970309?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep47-reunion-pt3%2F%3Ftoken%3D912613a41ad85b6846f13ae103b558f2&skin=9&download=1&share=1&auto=1&fonts=Helvetica

Jar’Tor makes his own request.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Fate Core: Why Stunt Trees?

A stunt tree is a series of stunts that have prerequisites. In other words, once you have stunt A, you are allowed to get stunts B, C, and D as well. And if you get stunt D, whether or not you get B or C, you can then also choose stunts E and F. But you might want stunt B because it lets you get stunt G. So yeah, with the different branches it starts to look like a tree.

But today we are not really going to focus so much on what stunt trees are. Rather, we would like to delve a little more into the WHY. After all, in the Fate Core system any player can make any stunt they wish (under the basic rules), so what’s the point of making some stunts harder to get than others?

Inspiring Players

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Star Trek Fate: ep.46: Reunion pt.2

http://www.podbean.com/media/player/audio/postId/5958605?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep46-reunion-pt2%2F%3Ftoken%3D0faea010da7d4f41a3d5b58870f6ad63&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Jar’Vet requests to be taken back to his people.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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burneverythinggaming@gmail.com
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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Fate Stunt making: Stunt Trees

The holidays are all about giving, right? So today we are giving you some more sample stunts for 3 unique campaign settings. Previously, we had gone over how to make stunts. This time all the stunts are part of the same stunt tree, meaning they require base stunts before you can take them.

Hopefully this will inspire you to come up with your own stunt trees, or maybe fill in some blanks in ours.

Men or Mice Stunts

In the mood for something child-like and adorable? There are some very fun games out already about playing mice, bunnies, or rats that dress and act like people. It can be a lot of fun to play animals that act a bit like human, especially when they are cute!

Seamstress – You may use Crafts to make clothing and practical items that are generally ‘worn’ by a fellow animal. This includes cloaks, packs, armor, blankets, camouflage, parachutes, and other such things. It is always assumed that you have the tools necessary to work your craft, unless a negative aspect states otherwise.

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Inflicting Stress with Every Skill

Today’s article is 100% for Fate Core players, and it is all about the skills. Specifically it is about inflicting stress with all 18 skills, which only 3 are specifically designed for at Attack skills. Most of these I have witnessed first-hand, and the rest are just ideas I want to try some day.

Now a quick warning to GMs. Rewarding player creativity is always a good idea, but you sometimes run the risk of breaking the game when you let players do whatever they want. If you let players use these ideas (or their own similar ideas), be sure to ask for a Fate point to allow them to use it once (or make a stunt of it for repetitive use). Otherwise you will unbalance the game and cheat other players that paid a fair price for their skill modifications. If they have no fate points or refresh or free invokes, but it is still a great idea, be sure you let them know it is a one-time only thing and that they will have to pay later if they try to use it again.

All squared away? Then here we go!

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