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Tabletop Antibodies: Ep.2: Tavern Tales interview, SoTM, All the Kickstarters!

 

Tabletop Gaming news for February, 2016. Interview with the creator of Tavern Tales, as well as tons of Conventions, Kickstarters, and games for everyone.

Conventions:

OrcCon (Los Angeles, CA)
Rapier (Jacksonville, FL)
Owlcon (Houston, TX)
Purple Bunny Con (Nashville, TN)
Prezcon (charlottesville, VA)
PlayThrough (Raleigh, NC)

News
Crisis: Tokyo
Dresden Files Cooperative Card Game
Sentinels of the Multiverse (OblivAeon and the RPG)
The Captain is Dead: Episode 3

Kickstarters
Fate More
Tavern Tales
Jane Austen’s Matchmaker with Zombies
Control
Super PACs
American Dynasty
Thief’s Market
Codex

Other Games
Progress: the evolution of Technology
Blood rage
T.I.M.E Stories

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burneverythinggaming@gmail.com
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Support:Patreon
Music and Backgrounds from: Bensound.com
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Questions and Failed Answers

Here at Burn Everything Gaming, we try to give real honest answers. Sometimes they are right, and sometimes they are opinions. We think questions deserve good answers because people asking questions generally want good answers.

Ever ask someone that’s expecting a new kid if they are hoping for a boy or a girl, and they just answer with a YES or something about a healthy baby? These are not answers that address the question at hand, and thus are not really all that helpful. I’m not saying that complicated answers or a monk’s riddles are useless, but for most of us we like answers that feel like they will really help us with whatever we asked about.

So today we’re going to take a look at 2 common RPG questions that are very often given failed answers. Then we’d like to try and give some real answers. If you already know the answers, or have better wisdom than what we offer here, please share your knowledge with the RPG world. People need to know!

1) How Do I Play a Character of the Opposite Gender?

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Fate of NIMH: ep.1: Lab Rats


Secret of NIMH oneshot where we follow the adventures of Denton, Meth, Geronimo, and Johnathan as they try to make their own fate.

Joshua = DM
Chris = Denton, the Gray rat with a cheese obsession
Don = Meth, the instigating White rat.
Tracy =  Geronimo, the reckless brown rat
Taylor = Johnathan, the NOT small Mouse

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burneverythinggaming@gmail.com
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Support us:Patreon
Music and Backgrounds from: MUSOPEN and Ambient-Mixer.com
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Recipe for Making Memorable NPCs

Making a world is a hard job for a GM to do, but it is certainly worth it! …if your players get invested in the world you make, that is. Bringing your world to life takes a lot of careful thought an planning, not to mention in-game-session delivery. And too many times a GM tries to do something interesting that the players ignore.

The role of a game master is as much an art as it is a science. There are many things to consider when making your game world interesting and consistent enough to be engaging. Most game books include sections to give you advice on how to make your world feel real. Today we’re going to focus on making NPCs.

NPCs are one of the best tools in a GM’s belt for engaging a player. When a PC and an NPC have a conversation, you and the player are already engaged. They want to hear what you have to say and are trying to understand it so that they can respond. Information is much more easily absorbed through human interaction, and RPGs are social by nature in the first place.

Memorable NPCs are a lot of fun to make and play. Some are hated antagonists, some are helpful allies, and most are just a small part of the world they live in. Today we are going to share with you a simple recipe for making some engaging NPCs

Start With an Empty Container

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The Legacy Con: ep.4: Prestidigitation


Jewel Heist One shot using Fate Core. Join Nico, Bethany, and Winston
as they try to get the Legacy Diamond. In this episode, the day of the auction has arrived and hopefully our entrepreneurs are prepared.

Joshua = DM
Don = Bethany
Justin = Nico
Taylor = Winston

Episode 1: Entry
Episode 2: Make a Plan?
Episode 3: Reentry
Episode 4: Prestidigitation

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Music and Backgrounds from: Bensound.com and Ambient-Mixer.com
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Burn Everything Characters: The Tinkerer

Last time we talked a bit about supporting characters. Today we are going to look at a specific support character I have used in a number of genres: the tinkerer. I love this type of character that can make things that other people can use because of the versatility. A good tinkerer should have a trick for every occasion.

What Is a Tinkerer?

Now depending on your genre, the Tinkerer may be called a number of different things. In a medieval fantasy setting, this might be an artificer, enchanter, or even an alchemist. Modern day tinkerers would be mechanics, mad scientists, and Macgyvers. In a future science fiction setting, they may look more like an engineer, nanobot-mancer, or technopath.

The job of the tinkerer is to create something that other people can use. A wizard scribes a scroll or crafts a wand. An inventor creates a rocket pack or grappling hook. A lab tech engineers a cybernetic arm or temporary force field. People take their inventions and put them to good use, hopefully for the benefit of the rest of the party.

In Fate Core, these characters tend to have high Crafts and Resources, two skills that normally do not see a lot of use in games. Which, to be honest, is one of the reasons I love playing a character.

Making an Effective Tinkerer

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Playing a Support Character

Today we are going to talk about playing a Supporting character, and by that I mean a character that is tied to one or more PCs. This is the best friend, the bard that is in love, the champion of faith that is desperate to save a soul, the lunar exalted that is bound to the solar champion, and the librarian that is desperate to feel needed by the hero that saved his life.

Every group needs a supporting character, a glue to hold them together. We previously talked about the role of the Glue of a campaign in a previous post. Dungeon delvers need a healer. A starship crew needs a commander. Raid parties need stat buffs. A group knows it will survive longer and can tackle tougher challenges if at least one person in the group is dedicated to supporting them.

The Story of the Glue

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Plotting Campaign Plots

Did you get a new RPG book for Christmas? Maybe thinking of making a New Year’s resolution to run a great campaign or a character that you’ve been dreaming about? Have you been wanting to hit the ground running after the holidays pulled your game group apart for the last month or so?

January has a few good reasons for us as tabletop gamers to make plans for something new in our games, and so we thought it would be a great time to share a few thoughts in that direction. Today we are going to look at campaign plots, the overall theme for the series of adventures you want to play.

There are more themes than there are genres, so in an effort to be as helpful and useful as possible we will not be touching on system-specific mechanics. These plots will fit a variety of settings, and hopefully they will help get you and your group pushing in the right direction to plan for the game you all want to play next year.

Investigating the Lost Civilization

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Pregenerated and Regenerated Characters

Recently I have been running the alpha test version of a Sentinels of the Multiverse Comic RPG. It’s an amazing role playing game based off of an amazing card game based off of a comic book world that is mostly in the creators’ (and now fans’) imagination. You should totally check them out if you are not yet familiar with their work.

The game I ran was a 2-part one shot with pregenerated characters. Or rather, I guess I would call the regenerated characters since they are characters that exist in another game converted into character sheet stats for this game. And that has brought up some interesting issues that I think can be overcome but only if we are aware of them going into such a game.

Playing a Character the Wrong Way

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Star Trek Fate: ep.45: Reunion pt.1

http://www.podbean.com/media/player/audio/postId/5945264?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep45-reunion-pt1%2F%3Ftoken%3D13a5badf3ee4189b9cd571079d4f034c&skin=9&download=1&share=1&auto=1&fonts=Helvetica

Jar’Vet requests to be taken back to his people.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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