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Fate Core: Why Stunt Trees?

A stunt tree is a series of stunts that have prerequisites. In other words, once you have stunt A, you are allowed to get stunts B, C, and D as well. And if you get stunt D, whether or not you get B or C, you can then also choose stunts E and F. But you might want stunt B because it lets you get stunt G. So yeah, with the different branches it starts to look like a tree.

But today we are not really going to focus so much on what stunt trees are. Rather, we would like to delve a little more into the WHY. After all, in the Fate Core system any player can make any stunt they wish (under the basic rules), so what’s the point of making some stunts harder to get than others?

Inspiring Players

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Star Trek Fate: ep.46: Reunion pt.2

http://www.podbean.com/media/player/audio/postId/5958605?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep46-reunion-pt2%2F%3Ftoken%3D0faea010da7d4f41a3d5b58870f6ad63&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Jar’Vet requests to be taken back to his people.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Fate Stunt making: Stunt Trees

The holidays are all about giving, right? So today we are giving you some more sample stunts for 3 unique campaign settings. Previously, we had gone over how to make stunts. This time all the stunts are part of the same stunt tree, meaning they require base stunts before you can take them.

Hopefully this will inspire you to come up with your own stunt trees, or maybe fill in some blanks in ours.

Men or Mice Stunts

In the mood for something child-like and adorable? There are some very fun games out already about playing mice, bunnies, or rats that dress and act like people. It can be a lot of fun to play animals that act a bit like human, especially when they are cute!

Seamstress – You may use Crafts to make clothing and practical items that are generally ‘worn’ by a fellow animal. This includes cloaks, packs, armor, blankets, camouflage, parachutes, and other such things. It is always assumed that you have the tools necessary to work your craft, unless a negative aspect states otherwise.

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Star Trek Fate: ep.45: Reunion pt.1

http://www.podbean.com/media/player/audio/postId/5945264?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep45-reunion-pt1%2F%3Ftoken%3D13a5badf3ee4189b9cd571079d4f034c&skin=9&download=1&share=1&auto=1&fonts=Helvetica

Jar’Vet requests to be taken back to his people.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
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burneverythinggaming@gmail.com
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Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Tabletop Antibodies: Ep.1: Fate, Ladies and Gentleman, and Football!

Tabletop Gaming News for December.

Show Notes:

December Conventions:
Anonycon
Geekonomicon

Tabletop News:
It’s Not My Fault
Tian Xia

Kickstarters:
MST3k
Forever Football: Fantasy Football Board Game
Secret Hitler

Other gaming stuff:
Arabian Nights
Ladies and Gentleman
Colt Express
Sentinels of the Multiverse RPG
Ghostsbusters rpg

Music: Bensound.com

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Inflicting Stress with Every Skill

Today’s article is 100% for Fate Core players, and it is all about the skills. Specifically it is about inflicting stress with all 18 skills, which only 3 are specifically designed for at Attack skills. Most of these I have witnessed first-hand, and the rest are just ideas I want to try some day.

Now a quick warning to GMs. Rewarding player creativity is always a good idea, but you sometimes run the risk of breaking the game when you let players do whatever they want. If you let players use these ideas (or their own similar ideas), be sure to ask for a Fate point to allow them to use it once (or make a stunt of it for repetitive use). Otherwise you will unbalance the game and cheat other players that paid a fair price for their skill modifications. If they have no fate points or refresh or free invokes, but it is still a great idea, be sure you let them know it is a one-time only thing and that they will have to pay later if they try to use it again.

All squared away? Then here we go!

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Star Trek Fate: ep.44: Frozen pt.3

 

http://www.podbean.com/media/player/audio/postId/5934460?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep44-frozen-pt3%2F%3Ftoken%3D0c39dc0a51bbfa29b28e3b53726a98f9&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Lt. Canton and Captain Vegral confront the nothingness in their own unique ways.

Taylor = Q
Joshua = Lt. Canton
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Lists of Inspiration

As an Improvisational Style Game Master, I have a difficult time doing prep work. I find it very rewarding, especially when running a game with heavy elements of mystery and intrigue, but it is not always easy to do. A lot of prep work gets wasted when players do not go the direction you expect them to go, and that hurts a lot when you put all that effort doing something you do not enjoy just to make the game you run better. But can you really blame the players for pursuing something that they find more interesting in your game?

That’s not a rhetorical question. Are we allowed to do that? I’d love to know!

Back to point, I find that over the years I tend to compromise my prep work by spending most of my time prepping for improvisation. I prepare little fun encounters that can fit when a player does something random, or I stat up a crazy monster if I ever need to have one kick down a door to pick up the pace of a game.

Today I want to talk about making one of my favorite Improvisational Preparation tools, one of the simplest and most popular tools in our genre for embracing random encounters: the list!

Making a List

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The Legacy Con: ep.1: Entry

http://www.podbean.com/media/player/audio/postId/5931582?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fthe-legacy-con-ep1-entry%2F%3Ftoken%3D955224a3ed5348682f721bbbb0bc64ce&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Jewel Heist One shot using Fate Core. Join Nico, Bethany, and Winston as they try to get the Legacy Diamond. In this episode, the group starts putting together their plan to steal the diamond. Someone ends up naked.

Joshua = DM
Don = Bethany
Jason = Nico
Taylor = Winston

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Music from Ambient-Mixer.com
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Star Trek Fate: ep.43: Frozen pt.2

http://www.podbean.com/media/player/audio/postId/5924508?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep43-frozen-pt2%2F%3Ftoken%3D77124f23d6ef6314adacaa9eae59297b&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Lt. Canton and Captain Vegral get added help while investigation the frozen ship.

Taylor = Q
Joshua = Lt. Canton
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

Play in new window, or Download this episode (right click and save)