FATE Core is a wonderful system for creativity. It encourages GMs to create fantastic worlds and encounters, and it grants a lot of freedom to players to do whatever it is that they want to do. In fact, the scope of possibilities is so vast that it can be daunting.
If you’ve been playing any FATE games for a while with the same group, you may notice that everyone tends to get comfortable in a role after some time. I am not saying this is a bad thing. A good game SHOULD get easier to play with time. The less you stress, the less you mess.
But just in case you are looking for a chance to experiment with the FATE system and possibly stretch your imagination a bit, here are some challenges to think about trying in your next game.
Challenge 1: Create a Key Advantage


