Burn Everything Gaming

RPGs and more


Leave a comment

Star Trek FATE: Ep.23: Pirate Pirating Pirate pt.2

Download this episode (right click and save)

The officers finalize their plan to pirate the pirating pirate.

Taylor = Q
Chris = Lt. Commander Oanl
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
USS Alpha Anna

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


Leave a comment

Star Trek FATE: Ep.22: Pirate Pirating Pirate pt.1

Download this episode (right click and save)

Someone is running around pretending to be a Klingon.

Taylor = Q
Chris = Lt. Commander Oanl
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


Leave a comment

Star Trek FATE: Ep. 16: The Onyx Vessel pt.1

Download this episode (right click and save)

The officers investigate a strange onyx vessel in the Farstile system.

Taylor = Q
Joshua = Lieutenant Canton
Kevin = Lt. Commander Kelvek
Tracy = Lt. Commander Vegral
USS Eagle
Contact us:
Facebook
burneverythinggaming@gmail.com

Support us:Patreon
Music from MUSOPEN


Leave a comment

The Impossible Juggling Act

I once ran a FATE game where I decided to take inspiration from a YouTube series that made fun of roleplaying games. I put a lady of the lake in the game that was going to give the heroes a chance to prove they were the chosen ones and take an amazing weapon to be used for their own. Of course the catch was that this lady just wanted to mess with adventurers and gave them random bits of junk that she promised was the magic sword she was to grant the chosen ones.

Then the guy in the group that is usually very quiet and constantly giving up treasure to other members of the group that want it more spent every fate point he had to be accepted for the task. Apparently he is a HUGE fan of Arthurian lore, and he so badly wanted to be the one to wield my game’s equivalent of Excalibur.

Continue reading


2 Comments

Thoughts on Prepping Players

We have already finished the Dresden Files Podcast RPG, which I am definitely not sad about considering how well it ended. Now I am technically involved in 3 games: 2 casuals that I run for friends whenever they have time to come over (maybe once a month), and of course the new Star Trek podcast RPG that you will be able to listen to soon.

Continue reading


2 Comments

Star Trek Fate: Starfleet Academy and the Command Structure

If you don’t know where to start, a good place is always the beginning.  The beginning for Star Trek is the Starfleet Academy.  Any non Vulcan or Vulcan/Human character starts the Academy at age 18 (18 skill points) and with a refresh of 3. Vulcans and Vulcan/Humans start the Academy at age 22 (22 skill points) and 5 Refresh.  While most fate games give you free choice as to what skills you can have and where, being in the Academy requires some skills to be at least at +1 (Average):

Continue reading


Leave a comment

Thoughts on Running a Political Adventure in FATE

As a GM, I am constantly trying to push myself to try new things with planning encounters, adventures, and campaigns. Sometimes it works out great (opera house). Sometimes it turns out terrible. But every time I try something new, I feel like I get a little better at running games.

This week I have been working on a FATE political campaign, which has always sounded fun and has never looked easy. The adventures I run are usual story challenges with combat scattered here and there as necessary. Political campaigns add multiple levels of plot complexity, with choices having long-reaching consequences.

Continue reading