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Marvelous Monstrous Aspect Myths

Recently we conducted a survey asking players what part of Fate they found most confusing or difficult to understand.

Fate Survey

Below is our attempt to answer some of the questions in comments received in this survey.

Where to begin

Today we are going to try to tackle one of the more unique mechanical features of Fate Core, and often the most confusing for new and experience players alike: Aspects. In Fate Core, everything has aspects: characters, scenes, locations, and even the campaign itself. They are a wonderful tool, though complicated and often difficult to explain in words.

But not only can aspects be difficult to explain, they can be downright monstrous to deal with. Trying to come up with the perfect wording. Trying to remember how long each type is supposed to last. Keeping track of a growing number of them. It can be really frightening for GMs and players alike.

But like any monster we face in game, this challenge can be overcome with the right skills. Rather than write a book of our own to explain everything about how aspects can be used, I’d like to address a few myths and assumptions about aspects that really seem to be causing a lot of the confusion. Hopefully these will help make your gaming experiences easier.

What Is an Aspect

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Difficulties with switching from GM mode to Player mode

One of my greatest struggles as a player is trying to make that mental transition out of GM mode. Oh its easy enough to tell myself that I am running a character and not a world, and it is a lot of fun building a character with skill points and stunts and such. But that is surface level transition. Players and GMs are different at their very core, and not making that complete transition results in a very sad game.

Rather than outline a debate about differences or list a pros and cons survey, I thought it would be more helpful (and fun) to go through the Fate Core character creation process and highlight important notes as they come up in the discussion. Note that I am going through the process in general, rather than actually making a character.

If you are a natural at making/running a player character, then reading this article will probably inspire internal dialogue along the lines of “I already knew that” and “Actually, I have more fun when I…” and so on. Believe it or not, this process does not come naturally to the rest of us.

And here we… go!

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Star Trek FATE: Ep.22: Pirate Pirating Pirate pt.1

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Someone is running around pretending to be a Klingon.

Taylor = Q
Chris = Lt. Commander Oanl
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
Contact us:
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burneverythinggaming@gmail.com
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Support us:Patreon
Music from MUSOPEN


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Star Trek FATE: Ep.21: Treacherous Teachings pt.4

Download this episode (right click and save)

The ‘urwI’ is revealed at last.

Taylor = Q
Chris = Lt. Commander Oanl
Joshua = Lieutenant Canton
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN