Recently we conducted a survey asking players what part of Fate they found most confusing or difficult to understand.
Below is our attempt to answer some of the questions in comments received in this survey.
Where to begin
Today we are going to try to tackle one of the more unique mechanical features of Fate Core, and often the most confusing for new and experience players alike: Aspects. In Fate Core, everything has aspects: characters, scenes, locations, and even the campaign itself. They are a wonderful tool, though complicated and often difficult to explain in words.
But not only can aspects be difficult to explain, they can be downright monstrous to deal with. Trying to come up with the perfect wording. Trying to remember how long each type is supposed to last. Keeping track of a growing number of them. It can be really frightening for GMs and players alike.
But like any monster we face in game, this challenge can be overcome with the right skills. Rather than write a book of our own to explain everything about how aspects can be used, I’d like to address a few myths and assumptions about aspects that really seem to be causing a lot of the confusion. Hopefully these will help make your gaming experiences easier.