Burn Everything Gaming

RPGs and more


Leave a comment

Playing without a GM

I know it probably seems odd to talk about playing a roleplaying game without a Game Master right after we talked about the importance of supporting GMs, but hear me out. Sometimes it can help to play a game without a GM to get a feel for the rules of a game together. More often you have an opportunity where the GM can’t make it (or wants a chance to play) and no one else is prepared/willing to run a game. And sometimes you just want to try something new.

Is It Really an RPG?

Clearly having a game without a GM is never ideal. Having a human that can respond to challenges and player requests is one of the biggest advantages that tabletop RPGs have over electronic games. And more than likely trying a GM-less game is going to help everyone appreciate a human GM immensely more.

Continue reading


1 Comment

Not Enough Game Masters

There will probably always be more players than Game Masters (GMs) in our hobby. I’m ok with that. But you know, it would be great if more players and even non-players were willing to run some games. It is a lot of fun, and really it seems like everyone has a hard time finding people to run games. Unfortunately there is a very good reason for this: fear.

Anyone getting into running a game for the first time will have some fears to face, and unfortunately a lot of those fears are justified. If you run a bad game, players will NOT want to play with you again. If you mess up the rules, you get called out on it at some point. If a player messes up on something, they will hold it against you on some level. And how your first session goes will also affect how you see yourself as a gamer and a game master.

Continue reading


Leave a comment

Star Trek Fate: Character Stunts

As with all games of FATE, characters can choose to spend some of their Refresh on Stunts. These allow the characters to either be proficient at some skill that others are not (Doctor), or give them bonuses to doing particular things. Here are just a few examples of stunts for every skill in Star Trek FATE.

Examples of Stunts for each skill

Continue reading


Leave a comment

Creative Challenges

FATE Core is a wonderful system for creativity. It encourages GMs to create fantastic worlds and encounters, and it grants a lot of freedom to players to do whatever it is that they want to do. In fact, the scope of possibilities is so vast that it can be daunting.

If you’ve been playing any FATE games for a while with the same group, you may notice that everyone tends to get comfortable in a role after some time. I am not saying this is a bad thing. A good game SHOULD get easier to play with time. The less you stress, the less you mess.

But just in case you are looking for a chance to experiment with the FATE system and possibly stretch your imagination a bit, here are some challenges to think about trying in your next game.

Challenge 1: Create a Key Advantage

Continue reading


2 Comments

Star Trek Fate: Starfleet Academy and the Command Structure

If you don’t know where to start, a good place is always the beginning.  The beginning for Star Trek is the Starfleet Academy.  Any non Vulcan or Vulcan/Human character starts the Academy at age 18 (18 skill points) and with a refresh of 3. Vulcans and Vulcan/Humans start the Academy at age 22 (22 skill points) and 5 Refresh.  While most fate games give you free choice as to what skills you can have and where, being in the Academy requires some skills to be at least at +1 (Average):

Continue reading


1 Comment

Gaming out of a Dark Room

So last year I got addicted to the online game A Dark Room (couldn’t afford the app), and it got me thinking what a great Tian Xia RPG that sort of setting would make. I ended up planning out a couple of sessions, and while the campaign never got off the ground I thought I would share what I had to see if anyone could improve on the idea.

If you are not familiar with A Dark Room, Google it and become addicted!


Translating Mechanics

So I started out wanting to take the different levels of the game opening up and relating them to the intro of this Tian Xia game. Here is what I came up with:

Continue reading


Leave a comment

Star Trek Fate: Skills

As with any normal FATE game, this universe needs skills. I tried to keep physical skills and social skills at a similar number because I want this game to be even between physical conflicts and social conflicts.


Skills:  Physical=9, Social=9, Mental=4

(p)Athletics = Physical Initiative. Agility and running
(s)Contacts = Who you know, hearing rumors
(p)Craftsmanship = Making and repairing mechanical things
(s)Customs = Understanding groups of people. Languages known.

Continue reading


Leave a comment

Dragon Age RPG for Your First Game

The New Year is just around the corner, just brimming with potential. So I thought I would post something aimed at potential new gamers! I am amazed at how popular tabletop RPGs have gotten during my lifetime. People love to play, as well they should. And the industry is booming with more games and expansions and accessories coming out all the time!

That being said, roleplaying games can sometimes be intimidating for people that have never tried it before. Sure if you have a local gaming store to get plugged into or a cousin that is a long-time gamer, getting plugged in is easy. But if not, even if you have a group of friends that would enjoy playing together, it is hard to know where to begin.

Continue reading


Leave a comment

Star Trek Fate: Life Spans

Star Trek has a wide variety of species with a wide variety of life spans. In keeping with the simplicity of FATE, I decided to have a mechanic that only deals with 2 different life spans (3 technically if you want to include immortal beings). The first is the normal life span of just over 100 years.  The 2nd, is a life span of around just over 200 years. A species would naturally fall under the first life span unless otherwise noted in the Species Trait.

I also decided to tie Skill rewards and Refresh awards to age. Though, there will always be special instances where a player can earn additional Refresh for their Character. Characters that live the usual 100 years start out at age 18 with 3 Refresh. For characters that live 200 years they will start out at age 22 with 5 Refresh. For most of a characters life every year will get them a new skill point. So, if you want to quickly create a Captain that is 50 years old you can already know that he is going to have 50 skill points and work from there.  As a character gets older the rate at which they earn Skill will slowly decrease.

Continue reading