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Star Trek Fate: ep.48: Reunion pt.4

http://www.podbean.com/media/player/audio/postId/5978327?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep48-reunion-pt4%2F%3Ftoken%3D176a651f4e67c681213d66d5c72b387e&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Our officers finally get their sit down dinner with the Coalation.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

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Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Star Trek Fate: ep.47: Reunion pt.3

http://www.podbean.com/media/player/audio/postId/5970309?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep47-reunion-pt3%2F%3Ftoken%3D912613a41ad85b6846f13ae103b558f2&skin=9&download=1&share=1&auto=1&fonts=Helvetica

Jar’Tor makes his own request.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
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burneverythinggaming@gmail.com
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Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Fate Core: Why Stunt Trees?

A stunt tree is a series of stunts that have prerequisites. In other words, once you have stunt A, you are allowed to get stunts B, C, and D as well. And if you get stunt D, whether or not you get B or C, you can then also choose stunts E and F. But you might want stunt B because it lets you get stunt G. So yeah, with the different branches it starts to look like a tree.

But today we are not really going to focus so much on what stunt trees are. Rather, we would like to delve a little more into the WHY. After all, in the Fate Core system any player can make any stunt they wish (under the basic rules), so what’s the point of making some stunts harder to get than others?

Inspiring Players

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Star Trek Fate: ep.46: Reunion pt.2

http://www.podbean.com/media/player/audio/postId/5958605?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep46-reunion-pt2%2F%3Ftoken%3D0faea010da7d4f41a3d5b58870f6ad63&skin=9&download=1&share=1&auto=1&fonts=Helvetica
Jar’Vet requests to be taken back to his people.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
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Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

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Fate Stunt making: Stunt Trees

The holidays are all about giving, right? So today we are giving you some more sample stunts for 3 unique campaign settings. Previously, we had gone over how to make stunts. This time all the stunts are part of the same stunt tree, meaning they require base stunts before you can take them.

Hopefully this will inspire you to come up with your own stunt trees, or maybe fill in some blanks in ours.

Men or Mice Stunts

In the mood for something child-like and adorable? There are some very fun games out already about playing mice, bunnies, or rats that dress and act like people. It can be a lot of fun to play animals that act a bit like human, especially when they are cute!

Seamstress – You may use Crafts to make clothing and practical items that are generally ‘worn’ by a fellow animal. This includes cloaks, packs, armor, blankets, camouflage, parachutes, and other such things. It is always assumed that you have the tools necessary to work your craft, unless a negative aspect states otherwise.

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Star Trek Fate: ep.45: Reunion pt.1

http://www.podbean.com/media/player/audio/postId/5945264?url=http%3A%2F%2FBurnEverythingGaming.podbean.com%2Fe%2Fstar-trek-fate-ep45-reunion-pt1%2F%3Ftoken%3D13a5badf3ee4189b9cd571079d4f034c&skin=9&download=1&share=1&auto=1&fonts=Helvetica

Jar’Vet requests to be taken back to his people.

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music and Sounds from:  MUSOPEN and Ambient-Mixer.com

Download this episode (right click and save)


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Inflicting Stress with Every Skill

Today’s article is 100% for Fate Core players, and it is all about the skills. Specifically it is about inflicting stress with all 18 skills, which only 3 are specifically designed for at Attack skills. Most of these I have witnessed first-hand, and the rest are just ideas I want to try some day.

Now a quick warning to GMs. Rewarding player creativity is always a good idea, but you sometimes run the risk of breaking the game when you let players do whatever they want. If you let players use these ideas (or their own similar ideas), be sure to ask for a Fate point to allow them to use it once (or make a stunt of it for repetitive use). Otherwise you will unbalance the game and cheat other players that paid a fair price for their skill modifications. If they have no fate points or refresh or free invokes, but it is still a great idea, be sure you let them know it is a one-time only thing and that they will have to pay later if they try to use it again.

All squared away? Then here we go!

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Fate Stunt Making for Players

I do not know of any other RPG that says “Make Your Own Powers” besides Fate (Editors note: One of the best ways to get information on the Internet is to say something doesn’t exist, or can’t be done. We look forward to hearing how that previous statement is wrong). Maybe I’m too sheltered, but it really seems like a lot of power to give to players not only when they are building characters but also throughout the campaign as they are leveling up. With great power comes great responsibility. And lots of fun!

For this post, we are going to look at making stunts from a player’s point of view. While all of these tips will be useful to GMs as well, they have a whole other set of things to consider when building stunts. Players are usually just concerned about one thing: their character. So with that in mind, here are some ideas to help you get started.

#1 Consult the Rules

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The Horrors of Fate Stunts

We asked some Fate players things they found confusing about Fate and below are the results.

Fate Survey Stunts

Aspects and fate points can be challenging to understand, but with some patience and an understanding group you can usually get past the challenges with some easy rulings. Something like “I see what you want to do, but it doesn’t really make sense for the story right now,” can simply bypass a confusing situation all together.

Stunts, on the other hand, can’t really be bypassed. Once they are created, they are there. Once a player takes it and pays for it, it is a real part of the game. If it is too powerful, a GM cannot bypass it so easily. If a player doesn’t know how to use it, it becomes a waste of their refresh. And since stunts are persistent, any problems they cause will not go away after just one session.

Probably the MOST confusing thing about stunts is the open-ended invitation Fate Core makes to design your own with a pirate’s code analogy of guidelines. How can players and GMs judge what stunts abilities will fall in that sweet spot of “limited enough in scope to feel special when you use them, but not so narrow that you never see them come up?” Especially with a game like Fate Core where everyone works together to driver the story.

We’ve touched a bit on making stunts before, and we probably will again soon. But for now let’s take a look at 3 rules when dealing with stunts, three things that you must never EVER do.

No Bright Lights

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