Burn Everything Gaming

RPGs and more


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Avatar: Bridge Between Two Worlds ep.0.1

Avatar Fate RPG. In this session we start building characters, work on the group destiny, and start setting up nations.

Contact us:
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burneverythinggaming@gmail.com
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Support:Patreon
Music and Backgrounds from: Ambient-Mixer.com and Bensound.com 
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Want to hear Joshua and Taylor look for the messages in Giant Monster Movies? https://giantmonstermessages.com/

 


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SWN: Thube Time pt.4

Start with Nothing One-Shot. In this episode it ends.

Abe

James

Kim


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SWN: Thube Time pt.3

Start with Nothing One-Shot. In this episode we make our way down to the 3rd level.

Abe

James

Kim


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SWN: Thube Time pt.2

Start with Nothing One-Shot. In this episode we venture deeper into the depths. There is also a puzzle.

Abe = Humanoid assemblage of hands

James = Cat

Kim = Hologram


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Thube Time pt.1

Start with Nothing One-Shot. In this episode we meet our characters and their new world. One of them is made of hands.

Players:
Taylor: GM
Abe
Tracy
Kim

 

 

 

 


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Mission Log visitors

mission-log

 

Welcome!

You most likely got here through the Mission Log podcast. If you got here some other way, we still welcome you.

Either way, we are hoping that you are a Star Trek fan and would be interested in listening to our Star Trek Story. You follow 4 characters through the Academy, all the way through the ranks, and to when they finally have their own ship. Just take the link below to find the specific episodes.

We would love to hear what you think of our story so please write us back and let us know. Hope you enjoy!

Star Trek Fate

iTunes


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Using D&D Monsters In Fate Core

There are a lot of settings that need good monsters: medieval fantasy, modern horror, post-apocalyptic science fiction, space opera, and even super hero to name a few. Monsters are a huge part of our mythology, and as such they can be found in just about every game.

Fate Core does not have its own monster manual because it is a generic system that can be easily applied to any genre we want to play in. So where do we get our ideas for monsters? Well there are plenty in Fate-based games: Dresden Files, Atomic Robo, and so on. But you can also pull them from other sources. My personal favorite place lately has been the D&D monster manual.

d and d fate core

Why D&D?

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Making Things Scary

Horror is not my particular genre of choice. I enjoy my sleep, and I dislike anything that might give me nightmares and keep me awake. Moreover, my style of GMing is to empower the players to tell their characters’ stories and allow the possibility of success in everything that they try.

But just like every other type of story, there is a time and place to make things scary. Characters can have powerful moments when they are helpless. The world can seem more real when it is twisted. And you really do find out who you are and what you are willing to sacrifice when death stalks the character that you have put 3 years of love and development into.

So for those of you that want to have some scary moments in your campaign, or a scary campaign as a whole, here are our 3 tips to make your roleplaying game scary.

Start With Normalcy

normal family

“Oh, Timmy.”

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The Power That’s Inside (Pokémon Fate)

This is a simple Pokémon Fan Fate adventure designed for 2-4 players early in their adventures. The story works best for low-level characters that have not yet acquired a full set of 6 pokemon nor any individual pokémon having more than 2 stunts and 12 skill points. See our previous post for more details on how our Pokémon Fan Fate game works.

Who’s That Pokémon?

The PCs start at a morning breakfast in their own campsite out in pokémon wilderness. Roleplay a little bit with the players to see how they start their day. Then have everyone roll a Notice (2) check. Those that succeed will notice a nearby shrubbery twitch with something inside that teleports away in a flash. If no one succeeds, have them see the flash of teleportation as the pokémon steals a hat or backpack or other personal possession.

If someone succeeded with a 4+, they can see that the pokémon only teleported to another bush a short distance away and that it is relatively small (about the size of a Pikachu). Otherwise have everyone roll a Survival (3) check to track the pokémon. Once they find it, following its teleportation flashes as it flees from bush to bush is easy enough.

The fleeing pokémon is a Frail Psychic Abra (Shy Teleporter): Attack 0, Defend 1, Special 1, Speed 2, and Evade 3. Teleport – Requires a Psychic aspect. For this pokemon’s movement movement, you may ignore barriers to instantly move a number of zones equal to your special. If attempting to bring others, roll a Special check with the difficulty equal to the number of characters you teleport with.

This wild Abra uses Evade to dodge attacks and pokéballs while it is running since it is not engaged in combat. Identifying the Abra while it flees is a Lore VS Evade check, with the Abra receiving a +2 while it is hiding (Staying Out of Sight is the temporary aspect). When the group finally catches the Abra or gives up on it, start the next scene.

You Fell For It

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Do You Want to Be the Very Best?

Have you heard about the new app called Pokémon Go yet?

<insert slowpoke image>

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Seriously though, this game is grabbing hold of a LOT of people’s inner childhood and pulling it back into the light. It is having a profound impact on our local geek culture as well. People getting caught up in the app are also reaching out to other pokémon-related hobbies: electronic games, board games, cosplay, anime marathons, and toy collection! So why not snag some new RPGers?

slopoke

We previously talked about making a pokémon Fate Core world in Gotta Catch Them All. All the basics are there for you to make your own Pokémon Fan Fate game. But today we want to talk about how to reach out to fans of the app that might be new to the RPG.

How to Sell Your Game

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