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Game Masters’ Roundtable of Doom #6

So this week we have been invited to participate in a Roundtable of Doom topic with other bloggers and give our 2 credits’ worth on the big question of how tough challenges should be. Other participants will be linked at the bottom of the article. This weeks question:

Many of us probably remember the AD&D days when the DM could roll a black dragon on the random encounter table and end a low-level party’s career. The 3rd and 4th editions of the game led some newer players to believe that every encounter should be defeatable and appropriate to their level and capabilities. However, 5th edition has moved away from this structure.

We see this mirrored in other games as well. At one end of the spectrum is the style and belief that the PCs should be able to overcome any challenge that comes their way, that challenges should be “appropriate”. On the other end of the spectrum is the style and belief that the world should be realistic, that every fight shouldn’t be able to be won, and that one of the requisite skills of the game is knowing when to fight and when to run.

Where do you, as a GM, fall on this spectrum, and why? Should the PCs always be able to win?

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Star Trek FATE: Ep.19: Treacherous Teachings pt.2

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The officers plan to go against orders and help an old professor.

Taylor = Q
Chris = Lt. Commander Oanl
Joshua = Lieutenant Canton
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
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Creative Challenges 3

I am not sure if anyone besides me ever does these, but they have been a lot of fun for me to write and to try out. The theme for these challenges: skirting failure. We are looking at ways that games often fail and daring ourselves to get close without actually falling over the edge.

Just like last time, these challenges are targeted at FATE gamers. You should be able to adapt them to other games, but it will take a little effort. Granted, these may be risky enough that you don’t even want to.

Challenge 1: Kill a Player Character

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Star Trek FATE: Ep.18: Treacherous Teachings pt.1

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The officers find themselves delivering a mysterious package to the Klingon Empire.

Taylor = Q
Chris = Lt. Commander Oanl
Joshua = Lieutenant Canton
Kevin = Lt. Commander Kelvek
Tracy = Commander Vegral
Contact us:
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burneverythinggaming@gmail.com

Support us:Patreon
Music from MUSOPEN


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Skull Takers Adventure pt. 6

Day 1

My name is Candice Morcraven. It feels odd for me to continue this journal, considering that I have literally killed all 3 of the previous authors. But their entries are so void of valid content that I feel I need to do this book justice.

Besides, if the curse finally takes me and I am unable to revert back to my human form then I will need someone to pick up where I left off and continue my mission to destroy all of the Others. Yes, even myself.

After my last ritualistic killing I have found myself to be in good mental health. Justin’s head contained a great deal of humanity, though much of it was based on his own imagination. How he survived so long is a bit of a mystery to me. Perhaps the Others did not see his skull as worth taking.

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Review: Star Trek Interactive VCR Board Game

Star Trek: The Next Generation Interactive VCR Board Game is a cooperative board game. Every word in the title is technically correct, while at the same time being a gross overstatement.

IMG_20150525_165141(Editors note: Burn Everything Gaming would like to give an apology to Decipher, Inc. We know we promised we would get right on writing a review for your game, but some things came up and we got to it as soon as we could. Thank you for understanding)

Players: 3-6

Setup Time: 15 minutes

Play Time: 1 hour

Complexity: 4

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Star Trek FATE: Ep. 17: The Onyx Vessel pt.2

Download this episode (right click and save)

The officers continue to investigate the mysterious Onyx vessel while strange things start to happen on their own ship.

Taylor = Q
Joshua = Lieutenant Canton
Kevin = Lt. Commander Kelvek
Tracy = Lt. Commander Vegral
USS Eagle
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burneverythinggaming@gmail.com

Support us:Patreon
Music from MUSOPEN


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Learning from Surprises

I’m going to take a short break from the Swords of the Skull Takers series to talk about surprises in games and how we learn from them. Surprise!

I used to think there were only 2 types of surprises in gaming. One: when the GM threw in a shocking twist of events on purpose to give the players a surprise (the bouncy bar maid is really an assassin sent to kill you). Two: when the players do something so random and seemingly stupid but the dice rolls make it actually work (I drink a fire resistance potion. Now set me on fire and catapult me to the enemy boat). In my younger, naïve, linear thinking days I labeled these 2 types of surprises good and bad, respectively.

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Star Trek FATE: Ep. 16: The Onyx Vessel pt.1

Download this episode (right click and save)

The officers investigate a strange onyx vessel in the Farstile system.

Taylor = Q
Joshua = Lieutenant Canton
Kevin = Lt. Commander Kelvek
Tracy = Lt. Commander Vegral
USS Eagle
Contact us:
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burneverythinggaming@gmail.com

Support us:Patreon
Music from MUSOPEN


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Skull Takers Adventure pt. 5

Day 7

Tried to be useful today. It did not go so well. I did not get hurt or anything. In fact, I found a pretty good romance book tucked away in the warehouse. It doesn’t really feed me much, but some of the scenes are really ~~~ heartwarming. Not the sort of thing I would have read before, you understand, but out here alone with nothing but a disfigured corpse…well I guess I am not as picky as I used to be.

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