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Bringing a World to life: 5 easy steps

So you have a little adventure you want to run for a group. They find a village and spend the night. That night, the dead come out of their graves and walk into the nearby swamp. The party follows the dead people to a necromancer’s tower. They deal with the necromancer, and everyone gets experience points.
So does that description have anyone on the edge of their seats desperate to run that sort of adventure? Of course not. It is very short and very bland. Sure it gets the information across, but it is not exciting. And really, an adventure like this should be exciting!
More and more RPGs are coming out that encourage the players to participate in the story and the creation of the world. I love this direction our hobby is taking! Of course, that actually makes a GMs job even harder when it comes to bringing everyone’s world to life.
So today I’d like to share some tips that others have shared with me over the years about bringing your world to life.

1: Building the Foundation

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Star Trek Fate: Ep.34: Descension pt.2

An abundance of important resources lure the crew down to the surface of a planet, but first they must make it through a strange and turbulent atmosphere.

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Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
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burneverythinggaming@gmail.com
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Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.33: Descension pt.1

We discuss Kelvek’s new leg and the officers make their way down to a planet in search of life and valuable resources.

Download this episode (right click and save)

Taylor = Q
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Pitching Games: Narrowing down to the good stuff

After the emotions of ending a campaign wind down, a new excitement starts to bubble up in all of us. The great question that has an endless array of possible wonderful answers: What are we going to play next?

For some groups, the answer is decided before you even get to this point. You are dedicated to a single system, or someone bought a new system that everyone is excited about, or the next GM has been trying to get the party killed for weeks so that they can start the game they want to run.

Why Pitch More Than One?

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Adventure Design: Chamber of the Seven Sins

I was digging through some of my old notes for a campaign and found some old session notes for an adventure. So I thought I’d share it with everyone instead. Maybe you can try it out as a fun encounter or unexpected challenge in a dungeon crawl.

The Chamber of Seven Sins was designed for a Fate-based game, but can be used in any system. Each room is designed to inflict consequences on the players related to one of the sins. Hopefully long-lasting consequences, so as to spark some wonderful opportunities for demons and evil wizards in future encounters.

The Main Chamber

You find yourself in a colorful circular chamber sparsely furnished with a hat rack, a broken mirror, and a couple of shabby chairs. There are no blacks or whites or greys in this room. Instead it looks like someone took a rainbow paintball gun and recolored everything in a hissy fit. There are seven doors on the walls, each with a plaque at eye level that labels the door in a nonsense word. The doors are the only items in the room that are a solid color.

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Difficulties with switching from GM mode to Player mode

One of my greatest struggles as a player is trying to make that mental transition out of GM mode. Oh its easy enough to tell myself that I am running a character and not a world, and it is a lot of fun building a character with skill points and stunts and such. But that is surface level transition. Players and GMs are different at their very core, and not making that complete transition results in a very sad game.

Rather than outline a debate about differences or list a pros and cons survey, I thought it would be more helpful (and fun) to go through the Fate Core character creation process and highlight important notes as they come up in the discussion. Note that I am going through the process in general, rather than actually making a character.

If you are a natural at making/running a player character, then reading this article will probably inspire internal dialogue along the lines of “I already knew that” and “Actually, I have more fun when I…” and so on. Believe it or not, this process does not come naturally to the rest of us.

And here we… go!

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Star Trek Fate: Ep.29: Flight of the Telonato pt.3

The ship faces off against a fleet of musical marauders.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.28: Flight of the Telonato pt.2

The rescue mission is interrupted by a strange vessel emitting a strange noise.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.27: Flight of the Telonato pt.1

First rescue mission for our officers and their new ship, the USS Telonato.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN


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Star Trek Fate: Ep.26: The USS Telonato

We do some house cleaning before setting off into the “TV” era of our campaign. We also setup our new ship: The USS Telonato.

Download this episode (right click and save)

Taylor = Q
Chris = Commander Oanl
Joshua = Lt. Canton
Kevin = Lt. Commander Kelvek
Tracy = Captain Vegral
USS Telonato

Contact us:
Website
Facebook
burneverythinggaming@gmail.com
Twitter

Support us:Patreon
Music from MUSOPEN